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  1. FlowerSunRain

    General Draft Strategy

    As far as 6 mana cards that destroy compelling games of Magic go, Wildfire is way worse. Because all your dudes are dead. And you don't have lands to make new dudes. At least you can punch Elspeth in the face with an evasive creature. The counter play to Wildfire is "Already have a 5 toughness...
  2. FlowerSunRain

    GBS

    "Third party reprints". This guy gets it. However the logical end to this is someone establishing a sanctioned league that picks up traction where third party cards are legal for play so that people could actually print "third party reprints" that don't violate copyright because they...
  3. FlowerSunRain

    Card/Deck Swords to Plowshares too good for my cube?

    I don't run those and certain similar cards, but the reason wasn't to help aggro. One mana removal is really important in aggro too, because it gets rid of blockers. Lightning Bolt is of course exceptionally good in aggro because it can also just kill an opponent in spite of blockers. If I'm...
  4. FlowerSunRain

    General Fight Club

    I run all those cards other then shower of coals. I have shower of coals in my cards I want to play pile, but costing 5 is a bitch. If Chandra's Ignition doesn't work out though, it has a good chance. You can't go wrong with any of those options.
  5. FlowerSunRain

    General When Is Fixing Too Good?

    I have never been fully happy with any system, so keep that in mind. I used to lay them out in themed piles and that was ok. I currently keep them in a binder that is passed around the table. The binder is sorted into categories and subcategories (3+ color lands, then guild lands (sorted)...
  6. FlowerSunRain

    General When Is Fixing Too Good?

    Yeah, that's a decent idea except some decks don't want the card at all so giving it away for free is kinda feel bad. Sometimes when we roto 8 lands a mono-color deck won't take all of them, but even something like black devotion usually will take Volraths, Peat bog, a black util land that fits...
  7. FlowerSunRain

    General When Is Fixing Too Good?

    I find that in order to have a cube with interesting lands and decks with competitive manabases, drafting 45 cards just isn't enough. Here's my "back of the napkin" math on the subject: A deck is going to have about 24 non-land cards. A decks with a competitive and interesting manabase will...
  8. FlowerSunRain

    General CBS

    No, I would say those aren't "games" any more then "watch TV with friends" is a game. The reason the distinction is important to me is because if it is a game, we can analyze it and apply principles and theories of game design to critique or improve it. When the thing you are looking to improve...
  9. FlowerSunRain

    General CBS

    A game is a set of rules that determines a winner. If following said rules to determine that winner is leads to a positive experience (fun, enlightening, enthralling, engaging, deliciously agonizing, whatever it is that makes an experience positive for you), then its a good game. If it isn't...
  10. FlowerSunRain

    General CBS

    That's not the intent of the game. You can do that without the game. Games are often used as an excuse to get that social engagement, but the game doesn't actually do that. You could watch a movie together, eat out at a restaurant, go to a baseball game or even just sit around talking about...
  11. FlowerSunRain

    General CBS

    I think he gets it perfectly.
  12. FlowerSunRain

    General Fight Club

    Sword of the AnimistSigil of DistinctionLoxodon Warhammer are definitely good. Blade of the BloodchiefHelm of the GodsBasilisk Collar Sylvok LifestaffGhostfire BladeLightning Greaves Runechanter's Pikeo-naginatabonehoard Empyrial Plate Can work, but they suck if you don't have the right environment.
  13. FlowerSunRain

    Ink-Treader Cube (312)

    The manabase is genius, but I'm tempted to think that the blossoming sands cycle should swap for the brushland cycle. The cube is extremely small and the power band is pretty wide, so I'm thinking that the drafting here is going to get scripted with repeated plays, even with the very unique...
  14. FlowerSunRain

    One Pack One Pick (p1p1 thread)

    Lingering Souls is a card I basically always play.
  15. FlowerSunRain

    General Fight Club

    I don't mind Elspeth, Sun's Champion. I pretty much hate the other two. Sun's Champion is certainly a worth going up to six mana for, but spitting 1/1s or being unreliable removal isn't always what you need. Clearly she wins the game if uncontested and trumps a lot of the other 6 drops with her...
  16. FlowerSunRain

    One Pack One Pick (p1p1 thread)

    Card seems good to me based on limited experience.
  17. FlowerSunRain

    General Decks that have 3-0'd your cube

    God I love control decks that actually play Magic instead of just trying to artifact ramp into wraths and/or Titans. Awesome deck.
  18. FlowerSunRain

    Card/Deck Single Card Spotlight

    Yeah, I'm not sure what to say, I agree Doomed Traveler is good as written.
  19. FlowerSunRain

    General The Constructed thread

    Fucking hell, Skaab Ruinator works with collected company? I didn't even realize! I guess I finally am going to join team CC, because anything that helps Skaaby make a 40 is where I want to be!
  20. FlowerSunRain

    Sets Battle for Zendikar Spoilers

    I'm still trying to weigh the value of awaken. I know its just a kicker variant, but I'm not sure how good some of these cards are and what their impact is. I like that it works with land matterss and pitches to force, its an interesting angle to get blue more into the fun without putting in...
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