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  1. Changling Bob

    General Fetchland Density

    that artifact that says when an opponent shuffles, shock them
  2. Changling Bob

    General Color matters / devotion

    A decision that doesn't matter isn't interesting. You could've done anything else. Chess is a much reduced series of decisions, once you've memorised a bunch of openings, counter openings and counter counter openings. Top level chess is about doing that, although lower level chess is indeed a...
  3. Changling Bob

    General Color matters / devotion

    series of interesting decisions
  4. Changling Bob

    General Color matters / devotion

    Even in games where there is no luck at all, there's always the other player potentially playing unpredictably, which is close enough to randomness that it counts. If the other player didn't or couldn't play unpredictably, it wouldn't be a game, it'd be an optimisation problem. When chess gets...
  5. Changling Bob

    General The Great Custom Cards in Cube Debate Thread of Doom

    I trust R&D more than I trust my own judgement. I realise there are neat things to be done with custom cards, but I'd rather make my own game than bolt things onto magic, to be perfectly honest. I also run singleton and lower power level than normal, so my tastes skew a bit from normal. E...
  6. Changling Bob

    Happy 10,000th Jason!

    Man, pro SC1 was so much better than pro SC2, even if SC2 was comprehensible to play.
  7. Changling Bob

    General Custom Cards: The Lab

    Recommend the 'exile $target as long as this is on the battlefield' tech, if you want these to kamigawa dragons nicely. As is, the newer one will automatically do the perma-exile due to the window for state based effects, rather than doing the same as the other one. This may be your inte wait...
  8. Changling Bob

    General Fight Club

    (the land continues to burn)
  9. Changling Bob

    General "Draw a card."

    Well I feel like here we've settled back on 'aggro needs to be fast to exist' and have our bunch of 2-power 1 drops that... don't really exist in the wild. So if those retail environments are fun, it's going to be different to the reason our current cubes are fun. Creature curves and...
  10. Changling Bob

    General "Draw a card."

    I feel like, based on this premise (which I don't disagree with!) we should do some analysis of these formats to determine where they are similar, and where they are dissimilar from other formats. Cantrip density is certainly one axis to look at, but things like creature size to mana cost...
  11. Changling Bob

    General How do YOU plan to use the various Conspiracy cards?

    I like eat-a-pack, post-draft-trade, worldknit, minus-5-decksize, surprise-ultimatum conspiracy and sort of like librarian. Grinder seems neat and skill-testing. Dredger seems silly, but good in combination with some of the other things going on (eg: grinder). A lot of the hidden agenda cards...
  12. Changling Bob

    General BANG! Cube Injection

    In bang, shooting people kills them, right? In magic, you have to force through 20 points of damage.
  13. Changling Bob

    General Absurd idea: Integrated 1v1 Drafting and Playing

    Codex isn't out yet, but he's been posting a bunch about the design goals.
  14. Changling Bob

    General Absurd idea: Integrated 1v1 Drafting and Playing

    So Dominion? E: Actually what you suggest sounds a lot like what Sirlin is currently working on with Codex.
  15. Changling Bob

    General The evolution of Magic...

    Sure, I'm looking from a magic perspective. I totally respect it can work elsewhere.
  16. Changling Bob

    General Color matters / devotion

    Starcraft has loads of variance and you talk about it. I'm protoss, you're zerg, we're on Xel'Naga Plateau. Am I going four-gate or fast factory? Are you going quick ling speed or going to fast roaches? If I go fast factory and you go speedlings, do you skip roaches to get mutas, and do I try...
  17. Changling Bob

    General The evolution of Magic...

    I mean it just lets you go 'I will always curve out barring some bizarre draws I should've mulliganed'. If you have early game plays, you're solid and there's no real decisions to be made. I once had someone try to explain to me at a prerelease that magic should have a rule where either you...
  18. Changling Bob

    General The evolution of Magic...

    I think there's two types of variance, which, because I'm lazy, I will call good variance and bad variance. Good variance is the games are different each time, because people's decks are different and the lines they take are different, so playing a dude with a scars/ISD standard delver deck...
  19. Changling Bob

    General The evolution of Magic...

    I don't actually like this mechanic, because it means that eh, whatever, I'm sure it'll be fine. I should put 'ask me about netrunner' in my sig.
  20. Changling Bob

    Card/Deck Brainstorm as a lynchpin

    Right, so netrunner, where every click on every turn can be an agonising CBA of what's safe, do I have enough credits, can I bluff out the other playing doing something stupid, etc, compared to brainstorming where do I want these cards now, later or shuffle them to much later.
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