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  1. Ryan

    General What are your favorite cards??

    Lorwyn is one of my favorite blocks of all time Eric. Especially the Horde of Notion decks.
  2. Ryan

    General What are your favorite cards??

    Am I a weirdo because I love 7th Edition stuff???
  3. Ryan

    General What are your favorite cards??

    I'm a fan of Vengevine. Surely you have more though!
  4. Ryan

    General What are your favorite cards??

    I'm always interested to see what other people's favorite cards are cubable or even good or not. Some of mine:
  5. Ryan

    "Mono" Green Cube

    I don't mind proxies but there's something that rubs me the wrong way about printing off an Elves of Deep Shadow
  6. Ryan

    "Mono" Green Cube

    Garruk's Packleader is a super sweet one. Seeing One Dozen Eyes reminded me of this gem Unfortunately I don't have this together quite yet. I'm between jobs so funds are strapped a little tight but I've been working on trading for stuff here and there. I'm hoping to have this together soon...
  7. Ryan

    Site News Supporting RipLab: Paid Drafts

    people need excuses to do this? =p
  8. Ryan

    "Mono" Green Cube

    Alright so cards I plan on updating this with from the new set as soon as they're up on Cube Tutor Xenagos, God of Revels Satyr Wayfinder Kiora's Follower Kiora, the Crashing Wave Hunter's Prowess Fated Intervention Fanatic of Xenagos Courser of Kruphix Temple of Plenty still plenty interested...
  9. Ryan

    Graveyard Cube

    You're missing the retrace spells Raven's Crime, Flame Jab, Oona's Grace, Savage Conception. I've added in graveyard themes to a couple of my cubes and these are super huge plus they tie into Burning Vengeance and Young Pyromancer.
  10. Ryan

    "Mono" Green Cube

    Yeah Natural Order is a card I'll keep my eye in for sure but I like to have a couple villans. I figure Tromp winds up being a good finisher for a more control style deck. Splash some removal make some tokens cast Tromp kill opponent haha
  11. Ryan

    "Mono" Green Cube

    In what ways is green the least interactive color in magic? It does so much more than just ramp, fix, and cast fatties. It supports aggro, combo, land strategies, graveyard strategies. All seems quite interactive to me. I think that green normally just gets relegated to the same roles in every...
  12. Ryan

    "Mono" Green Cube

    The other night I saw Klug post a picture of a draft he did with a "mono" green cube where every card had green in its mana cost or was colorless, and the same thing went for the lands. Alas there was no list for this awesome sounding cube anywhere. So I decided to start working on one. I'd love...
  13. Ryan

    General [Brainstorming] Vintage Cube

    We draft my combo cube with Utopia lands so that there's never the moment of "do I take this card that would make my deck good and have bad mana or do I have good mana and a slightly worse deck" It works out excellent for us because then it really feels like you're playing a 40 card vintage...
  14. Ryan

    General [Brainstorming] Vintage Cube

    I mean Vintage is largely combo based. If you look at Vintage list most of them have a lot of overlapping combos like Time Vault and Voltaic Key. I think while you can make it not entirely combo based a good portion of it is going to lean towards combo. That's just what the cards in that format...
  15. Ryan

    Card/Deck Single Card Spotlight

    don't forget about good old Kaleidostone
  16. Ryan

    General [Brainstorming] Vintage Cube

    This mostly sounds like my combo cube with maybe a couple other archetypes thrown in.
  17. Ryan

    Card/Deck Single Card Spotlight

    I've been watching Dzy stream. Which kind of wants to make me try out Fist of Suns as a fair cheat card. Thoughts?
  18. Ryan

    Card/Deck Single Card Spotlight

    I still think it's a perfectly serviceable card in a reasonable cube environment. Could make mono-u draw go a thing
  19. Ryan

    Card/Deck Single Card Spotlight

    You sir have apparently never played with Tolarian Academy
  20. Ryan

    Card/Deck Counterspells

    I think going one drop two drop lapse you can be pretty devastating. Generally since your curve is so low doesn't that mean it would be easier to hold up?
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