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  1. Grillo_Parlante

    Article Learning From Pauper—The Aristocrats

    My attitude towards tokens has really improved from the innistrad theme cube to the penny pincher cube. You don't have to just approach it from an angle of removal, but can also approach it from an evasion angle (which is ultimately better, since your aggro decks won't be running a lot of that...
  2. Grillo_Parlante

    Article Learning From Pauper—The Aristocrats

    When I was researching for the article I was looking for a higher powered overrun effect, something equivalent to goblin bushwhacker. Everything is either a midrange/ramp card or telegraphs itself. The literally only two cards that fit my requirements (3 mana or less, creature, ETB trigger) are...
  3. Grillo_Parlante

    The 'Draw-a-Card' cube

    Did you feel like the cycling lands could get to the point where they are main cube worthy?
  4. Grillo_Parlante

    Article Learning From Pauper—The Aristocrats

    I think gather the townsfolk is pretty negligible unless you want it specifically to power champion of the parish. With dash humans in black and bloodsoaked champion, I just don't think you need to run gather anymore to power champion. Instant speed token makers are just so much better...
  5. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    Those are some really great posts about twin: basically, its that feeling of perceived pressure, and leveraging it to your advantage, that makes it fun. Thats the same way that my aggro-combo decks work (and to a lesser extent heroic decks). With that style of combo, I've moved away from...
  6. Grillo_Parlante

    Article Learning From Pauper—The Aristocrats

    So, I wanted to immediately take those ideas and apply them to a big aristocrats deck concept: I'm not sure what power level they hit at, but there is tons to like about this card within the context of an artifact based aristocrats package, and I think it finally gives the U/R (U/R/W?)...
  7. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I should be running that. Its ghostly flicker #2 with cloud of faeries, and would be insane in any of the ramp decks. It also has interesting applications with all of the white enchantment based removal I run.
  8. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    I'm a big mana guy in general. That feeling of having a supercharged deck is too good. Though I like the living death combo decks I run in the innistrad cube, III's spider spawning combo decks, and despite just bashing them, I do really like the aggro-combo decks. What I've really...
  9. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Its a good card: artifact themes very badly need better sac. outlets, and it also works well with red's horizontal aggro strategies. I also like how they made so much of the card a multiple of two. I just wish that it was smaller; right now its another midrange card. I would complain about...
  10. Grillo_Parlante

    General The Card Art Thread

    Beautiful piece by Jim Nelson
  11. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    I know I keep on distracting the conversation away from catagorizing and towards topics like disruption, but thats because I don't think you can just boot strap a combo deck into a cube. The combo deck has to feel like a natural organic part of a living system. Most of our cubes are so...
  12. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    I'm thinking something more along the lines of rewind and draining whelk. Some dirty dralnu du louvre action, decks that want mystical teachings and teferi mage of zhalfir--decks that do everything EOT. I feel like you kind of need that play style around to police the combo decks, which...
  13. Grillo_Parlante

    Card/Deck Tokens

    This seems like a solid opportunity to preach the truth. lumberknot algae gharial
  14. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    Actually, one thing I wanted to bring up (and maybe you can comment on) is the counterspell suite. I usually find 3 mana counterspells to be pretty boarderline, and 4 mana counterspells unplayable. The problem is that leaving mana up is too punishing--there are no real draw go mechanics. In...
  15. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    Disclaimer: that pauper vs. vintage comparison was a crude oversimplification. A better metric would be the decks speed and resiliency vs. the formats disruption and pressure. If the players don't have access to good disruptive tools (free counterspells, cheap targeted discard--all things...
  16. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    I'll agree with the general consensus that these are a little on the weak side; probably a result of WOTC being unsure about cheap planeswalkers. I think as long as the unflipped side is reasonable for your environment, than they're fine. If I must run a card like boarderland ranger, I would...
  17. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Yeah, I like the design too, it shows some moderation rather than "hey lets have a glut of super powered cards that break the fundamental rules of the game all at circa 4cc."
  18. Grillo_Parlante

    Card/Deck WWhite Knights

    I would probably be toying around with a W/b/r aristocats style deck. You can run recursive aggro threats, a small aggro-combo package, and some aggro-control elements via instant speed token makers that act as both threats and removal. Than you run some classic sacrifice and death triggers that...
  19. Grillo_Parlante

    General combo in cube: thoughts on the "showdown turn"

    hmmmm...I'm not sure I'm following all of the terminology. For most players, a "combo" strategy is a strategic axis that instantly, or very quickly, wins the game via assembling a small number of cards. The "showdown" turn is the turn where you are going off. A numebr of the catagories you've...
  20. Grillo_Parlante

    Klassik Kube

    Does this cube use all old school rules too? I must know if I could royal assassin Kirblinx's Su-Chi on upkeep for mana burn damage :cool: Though he has the perfect anti-juzam tech with exile so....
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