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  1. sigh

    General Custom Cards: The Lab

    I'm a fan of mind stone lol. Guardian Idol and ever flowing chalice are also really cool, as is prismatic lens
  2. sigh

    Sets Spoilers Over Innistrad (Digest)

    Just won a game with triskadekaphobia. Card is sweet. Was a little mini game to get then to exactly 13, then played it out.
  3. sigh

    General Fight Club

    That's a super good point. No 4 mana wraths that have Awaken or whatever.
  4. sigh

    General Custom Cards: The Lab

    That's pretty spot on to what white can do already, so that seems like a good way to go. More of a reverse smallpox/fixed balance. Here's some precedent for that: cataclysmrazia's purification
  5. sigh

    General Fight Club

    It basically seems like the debate just goes back to "2 mana dorks" v. "1 mana dorks", which isn't entirely surprising. With that in mind, my group was happy with werebear, so I think deathcap dude will be received just fine. Also foil = awesome
  6. sigh

    General Fight Club

    T2 deathcap dude -> T3 Sidisi, now that's the self-synergistic dream. I'm totally fine with T2->T4, effectively. I've got some spicy 4 drops to get to, like the aforementioned Sidisi. I'm with RBM on the density thing. I was running 6 1-dorks actually, counting deathrite shaman, and even picking...
  7. sigh

    Sigh, a Cube

    Does that mean I can have your Claws of Gix from the binder? :) I'm finding myself in the midst of a quiet night, perfect for fiddling with MtG cards. Made a few switches, taking a step back to truly think about what I'm trying to push, and how I want to push it. Only a few switches, but...
  8. sigh

    General Fight Club

    EoDS seems like one of those "cube staples", but it does lose you life, and I've got a foil Deathcap Cultivator... :p. What do we all think about 1 mana dorks anyways? I've got 5, I think? elves of deep shadow v. deathcap cultivator
  9. sigh

    General CBS

    A (very long) article talking about cube? And it opens with the fact that the example cube isn't powered at all? And the writer positively and openly discusses multiples-ofs in the comment section? Neat...
  10. sigh

    General Custom Cards: The Lab

    for higher powered places like cube, that's probably pretty solid. A good majority of cube removal is <= 2 mana, so it's a solvable problem. Much more solvable then when stuck at 1 mana. Keeping it an artifact creature would surely help with keeping it fragile also. Important thing to note...
  11. sigh

    General Custom Cards: The Lab

    I'd like to think I could agree with you on some levels, but I think even you'd get tired of it after a couple of times getting stuck on 1 mana with fetches dead on board. The thing about mindlock orb is it conveniently gives the opponent enough time to have mana for some answer or another. Also...
  12. sigh

    General Custom Cards: The Lab

    Right? The closest comparison to this effect is: leonin arbiter for half the price. If Wizard's printed this card, I'd snap make a WB tokens deck + four Agents, and auto win against tons of people in modern tournaments because they can't even get 1 mana to path it for the first few turns. The...
  13. sigh

    General Custom Cards: The Lab

    I wasn't adding the mana costs, I was just trying to relate the abilities to other cards. It's the card texts of cards 2-4 attached to the cost and body of card 1. All that aside, mindlock orb has to be costed the way it is. It's a complete lock on certain strategies. And yes, costed as is...
  14. sigh

    General Custom Cards: The Lab

    But it literally says "2/1", "skulk", and "player's can't search libraries". And then the hybrid mana ability is the shadow of doubt. Just a 2/1, "can't search" is mindlock + lion Probably should just take out the reference to lions, cuz furtive homunculus is a 2/1 already. That also firmly...
  15. sigh

    General Custom Cards: The Lab

    Good point. Turns out Agent of hegemony is: savannah lions + mindlock orb + shadow of doubt + furtive homunculus
  16. sigh

    General Fighting Disappointment: Lets fix some cards that were almost sweet

    haunted plate mailslayer's plate Remove all the jazz involvng making/being creatures, add Living Weapon.
  17. sigh

    Card/Deck Single Card Spotlight

    This is always an excellent point. It's cool. How many other fork effects are genuinely worth even coming close to considering besides this one? Maybe dualcaster mage, but this is an awesome izzet take on Fork-that-has-addtional-value/uses.
  18. sigh

    Card/Deck Tiny black reanimator spells

    I find both of those to be upsides, honestly. it does play better in a value deck, where you are focusing more on building board state and rebuying cool creatures and effects with it. Also works better in the Golgari dredge style of deck, which I am trying to push rather than the "combo"...
  19. sigh

    Card/Deck Single Card Spotlight

    Agree that the equip cost of the plate is the only thing giving me pause. If it was sword costed tho.... also, isn't GWG often thought of as *too* strong for some environments? Seems to be an awfully high bar to have to match up with...
  20. sigh

    Card/Deck Single Card Spotlight

    I might try it. Does make things trade with... almost everything, and the cool human tribe stuff is actually something that can be capitalized on. Pretty expensive equip cost, tho.... Also trying this one out. Edicts already aren't that bad, and giving cubes another way to interact with PW's...
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