Search results

  1. ahadabans

    General The evolution of Magic...

    I've been making games and modifying existing games for 25+ years. It's actually pretty hard to straight up break a game no matter what rule you change or introduce. Trust me. The game changes, sure, but almost never to the point where the game just stops working. What you have to ask...
  2. ahadabans

    General The evolution of Magic...

    Thanks for the reply. http://cubetutor.com/viewcube/11190 Is any of that a bad thing though? The overall side effect of the exile/draw step is consistency. Across the board. I fail to see how that is a problem (at least from a balance perspective). Even if it slightly favors some...
  3. ahadabans

    General Fight Club

    I'm all for disagreements. I don't come here to push my ideas contrary to what you might think. I actually come here to get ideas more than anything. I moved on from MTGS because everyone said the same shit over and over so there wasn't anything left else to squeeze out of it. This place has...
  4. ahadabans

    Card/Deck Green 5-drops

    I'm tempted because I have a thing for hydras, but not having trample hurts this for me. It costs 6, dies to terminate and nets you nothing, and although the monstrosity trigger is really good this is a chump block disaster waiting to happen. I'd like to be proven wrong though because again...
  5. ahadabans

    General The evolution of Magic...

    Additional testing results. I ran the WW deck against a mono red aggro deck thinking aggro really benefited from the exile/draw rule. Not really. WW won easily (which is not uncommon for these test decks - the R deck is not great and the WW deck really has a lot of broken shit in it and...
  6. ahadabans

    General The evolution of Magic...

    I get that balance may change. My point is that I'm not actively trying to accomplish that. So I'm not going to go out of my way to force it into my cube by making drastic changes to the cards in there (run Flashfreeze because now you can toss it for another card so who cares that it is...
  7. ahadabans

    Card/Deck Green 5-drops

    Fair enough. I think I'm going to try out Primeval based on feedback here. But I don't feel like I need to run Sun Titan even if it might not end up OP. White has plenty of 6 drop options. Green however really doesn't. As far as Genesis, I almost always run it in a GB shell. And the best...
  8. ahadabans

    General Fight Club

    I don't begrudge anyone's design parameters. The whole point of this forum (I thought) was as a refuge for the guys that didn't like being constrained (and looked down upon) by the MTGS "power max" crowd for doing things differently. And then I come here and get the same kind of elitist...
  9. ahadabans

    Article ChannelFireball: Utility Land Draft

    Sounds cool. How would it work? First guy to take a fixing land from a stack closes the stack off to the rest of the group? That would add a cool dynamic actually. I worry about adding too many parameters to the utility land draft just because it adds time though. But that's a minor issue...
  10. ahadabans

    General Fight Club

    Pretty much this. I did the proxy thing. I didn't like. Guys in my group noticed and didn't like it. I'm sorry some of you find it a "dumb" way to build a cube but those are the constraints. I'm disappointed by some of the attitudes here honestly. Like that some of the more budget...
  11. ahadabans

    General Fight Club

    Good grief. So adding goyf to my cube makes it 1000 times more fun? No cube is complete without Force of Will? Wasteland? I've got 1000's of magic cards to trade to get what I need. If I wanted all those cards in my cube, I could trade and get them all. For free. But some cards just aren't...
  12. ahadabans

    General The evolution of Magic...

    I don't see why you want to do that though. My goal isn't to make narrower cards playable or create a meta where cloudgoat ranger is too good. You could certainly take it in that direction if you wanted and to some extend that could be a side effect, but it's not what I'm after specifically...
  13. ahadabans

    General Fight Club

    Let me clarify. I don't think goyf sucks in cube. I just don't think he justifies his $200 price tag (or anywhere near that number). I don't like proxies. Never have. I've run them before (moxen), but I'm not a big fan. So when I try to rate cards, I rate them partially on how much they...
  14. ahadabans

    Card/Deck Green 5-drops

    From a theorycraft perspective, I agree with this 100%. But again, I have not played these much outside some testing I've done with Inferno.
  15. ahadabans

    General Color matters / devotion

    Fair point. I ran a small test and posted some thoughts in the evolution thread.
  16. ahadabans

    General The evolution of Magic...

    It was, but theorycrafting is very entertaining and something I don't need to set aside an hour and a half to do. :) I thought that too originally, but cycling one extra card per turn to get an answer really isn't as efficient as it sounds. The intrinsic value you interpret assumes that...
  17. ahadabans

    General The evolution of Magic...

    I just spent an hour or so running a few simulations with a white weenie deck versus a golgari midrange deck. The WW deck won 2-1, but all matches were very close (one game coming down to a single life). A few thoughts on the exile/draw step rule and how it changed things: 1. Knowing when...
  18. ahadabans

    General Color matters / devotion

    I'll have to carve out some time and just test ideas. I was hoping to sell a couple people here on it is all. If I'm the only one interested, I'll be honest... my enthusiasm suffers a bit.
  19. ahadabans

    General Color matters / devotion

    I take it people aren't interested in changing fundamental things about the game to make this situation less prevalent? Bated question. I'd test ideas but the reality is my group isn't consistent enough. So I'm looking to live vicariously through you good people. :)
  20. ahadabans

    General Color matters / devotion

    Fair enough. I wonder if anyone has documented that anywhere? I certainly don't want to remove all mana issues from the game. I think it's an integral part, but I do sometimes feel like it determines the outcome of more games than it should (in a bad way). So it has always been on my...
Top