Alright, so I drafted this deck last night, came away with a few thoughts:
I'll just get the custom stuff out of the way quickly
Not Quite
Icatian Javelineers:
This guy worked nicely.
Mogg Fanatic isn't really good enough for cube anymore, but adding counters to this guy with
Citadel Siege was awesome. I don't run
Increasing Savagery, that could be cool too.
Dryad Mender:
Getting to keep the creature because you have proliferate or another source of counters is cool. This one wasn't that great, but the black deck (where it would have been good) had specifically:
Bone Shredder,
Skinrender, and
Damnnation x2, but if he'd had
Doom Blade,
Shriekmaw, or
Hero's downfall I'd have been happy. *Shrug*
Edit: Ah shit, you can regen from bone shredder. Well, that's my misplay.
Green Proliferate Cards:
Harmony Charm was nice, since having modes on anything is cool, but Lost Cache worked a bit less well. It's probably a good thing to have the option of jamming this on T1 to smooth out your curve, but it always felt disappointing to do so, like when you have to play an unkicked
Dismantling Blow. I dunno.
I think if I'm going to add more proliferate cards, I'll go with what volt charge taught me: Cost 3, be removal. I noticed my deck felt very swingy: it either kept going and ran the opponent over if key things didn't get removed, or utterly died when they did.
Anyways, on to the more general discussion: EVERYTHING IN THIS GOD DAMN DECK COSTS 4!
(Kinda)
Hell I also had
elite scaleguard (He might not be good enough, I dunno) and
Battle Screech, had to cut both since my curve was so poor.
I'm more concerned with incentives here, since there's lots of creatures that happen to have +1/+1 counters on them strewn about the mana curve. Before you play something Like Volt Charge though, you're just playing creatures, and that doesn't make this deck interesting.
Looked back through the thread to find some Counter Reward Cards that don't cost 4:
The Bad:
Ion Storm: I find it's too slow, and I kinda want to keep my creatures big anyways. With the mana on the activation, I can't even profitably use it on creatures that were dying anyway, since Even
Phantom Nomad takes 4 mana to fling at things
Ordeal of Heliod: And Friends. It's a shame the blue one works the best while I have this theme in Naya (FSR somehow manages for all his themes to be present in all his colors -_-). Red one is okay, but the oneshot counter + effect doesn't feel like a huge reward to me. Probably works better with heroic, where you get to double dip on the rewards.
Bramblewood Paragon: Trample is cool, but not really "This is just Grizzly Bears" cool. I'm not sure being
Riot Devils instead is any better...
The good:
Hardened Scales: this has been pretty sweet actually. Cheap enough that it can be played in the same turn as a counter guy, and pre-Ajani Activation or Volt Charge it's backbreaking
Kitchen Finks: Lovely to put +1/+1 counters on, but given how strong the card already is and how many people want it, I wouldn't count on this
Rage Forger: FSR has a custom version that puts a counter on another creature when it ETBs, rather than each of your shamans. haven't tried it myself.
Abzan Falconer: Jumping the team is real, though I don't think I've ever outlasted him. 2/3 for 3 is surprisingly good.
There's not a lot of payoff. Does anyone have any cards they love for this theme? (Or Ideas, custom cards are cool too! Hell this is basically a tribal deck, maybe we can borrow cards from like goblins or elves or something? Actually yeah Ima go look over lorewyn again...)