To be honest I quite like it as written.Sorry, they breath poison. Imade a typowas just checking to make sure everyone was paying attention.
To be honest I quite like it as written.Sorry, they breath poison. Imade a typowas just checking to make sure everyone was paying attention.
Blue dragons live in deserts and breath lightning
Well, if you've ever been hit with a taser, I'd imagine it's a little difficult to swing an axe?Lightning gives Minus Power. Sure Wotc.
Treasure land. Neato. Probably will try this out in my artifact cube. It's also an artifact land...nice touch. Edit: Yikes, sorry for the massive image.
I'm pretty sure we had a conversation about this on discord the other dayAre you not a fan of the dream?
I could see a Psionic Blast style effect as lightning. Difficult to tame lightning. That said, blue already has everything. That's the real issue here.Maybe it’s about time Wizards give blue some more lightning cards, then? I certainly wouldn’t mind shaking things up a little bit (like black enchantment removal lately)
You'll be running 1 mana land destruction if you run this.Treasure land. Neato. Probably will try this out in my artifact cube. It's also an artifact land...nice touch.
What do you mean? I like both.says a lot about how poorly blightning aged
You should see how I play my turns.You will never have a bad turn with this on the board.
It’s cheap so you can sneak it out almost any turn. It has evasion for your Equipments. It can ramp you and create an artifact every turn you have 2 mana to spare. It is a boss in the late game because most of your creatures threaten to be deathtouchable.You should see how I play my turns.
I'm looking at switching to an artifact heavy build right now and I don't think this guy makes the cut. I'd loved to be convinced otherwise, but I can't see how this is worthwhile.
I wouldn't run Forsworm Paladin if I were playing Wildfire. It's extremely inefficient and I can't imagine not having a better option for its slot, be it any other form of ramp or a spell or a creature that survives Wildfire.I also think that the treasure ramp can be quite powerful to power out something like Wildfire a turn earlier. It looks like a pretty solid, if unassuming one drop for lower powered lists. It's a bit generic so not every cube will want it depending on how synergy driven it is.
4 mana, effectively, since the treasure you create recoups one of the mana spent. I'm not saying run it, but I think it's funny how all three abilities it has do in fact synergize, because giving +2/+0 and deathtouch to a 1/1 menace body actually threatens to kill both blockers, no matter their size.Spending 5 mana to give a creature +2/+0 and deathtouch is terrible, too. +2/0 and deathtouch isn't even a good combination and if you are ramping you are not using the 1/1 meance body.