Sets Battle for Zendikar Spoilers

CML

Contributor
Easily better than most 'walkers. I figure Karn has the power of old lore and Ajani has seen some shit, but honestly the vast majority of planeswalkers have derp lore.

Edit: I dunno if anyone else thinks the Expeditions arts are sweet, but here's a new one:
godlessshrine.jpg

Godless shrine art keeping it real since OG


look at these frames. they remind me of

 

Aoret

Developer
So what are these weird expensive lands?

So far not seen anything exciting about this set.
I think they're treasures just like the ABU duals and suchlike that they crammed into boosters upside-down. These ones are foil shocks and fetches with a weird ugly frame instead.
 

Chris Taylor

Contributor
So what are these weird expensive lands?

So far not seen anything exciting about this set.

They're slightly more common than foil mythics, legal in draft + wherever their original printings would be (Modern, legacy etc)

Eh, I get it. It's nothing more than a gimmick to sell the set, which hardly bodes well, but given what we've seen so far the set does look at least mechanically interesting anyways, so this isn't really a dealbreaker for me.
Lemmie tell you, seeing Caleb's RoE draft yesterday, I'm glad Annihilator isn't coming back. Most of the creatures that have it (Barring the mythics) you can deal if they only swing once, but assuming their 10/10 survives to attack again, sacing that many permanents just makes a game one sided.
 
Eh, I get it. It's nothing more than a gimmick to sell the set, which hardly bodes well
I don't think it's that big of a deal; I'm chalking it up to them way over-compensating for whatever number of people will stop buying new product because it rotates more often ( sets now last 1.5 / 1.25 years instead of 2/1.75/1.5/1.25 years)
Lemmie tell you, seeing Caleb's RoE draft yesterday, I'm glad Annihilator isn't coming back.

I thought it was cool and made for a tense environment, balancing the loads of sweet removal against their sheer power level. I get the whole "allies vs. eldrazi go get 'em team" thing going on but it doesn't seem nearly as cool to just dump your sliv- ahem, colorless guys/allies and get a load of bonuses.
 

Chris Taylor

Contributor
I don't think it's that big of a deal; I'm chalking it up to them way over-compensating for whatever number of people will stop buying new product because it rotates more often ( sets now last 1.5 / 1.25 years instead of 2/1.75/1.5/1.25 years)
Didn't actually think of that. I dunno, zendikar just has this feeling of slimy corporate to me. The full art lands, hidden treasures, these new lands, Jace TMS,
Don't get me wrong, I love most of these things, but part of me still feels suspicious. It'll be weird if zendikar actually becomes a sign of financial trouble, not hey we're fighting cuthulu this time
I thought it was cool and made for a tense environment, balancing the loads of sweet removal against their sheer power level. I get the whole "allies vs. eldrazi go get 'em team" thing going on but it doesn't seem nearly as cool to just dump your sliv- ahem, colorless guys/allies and get a load of bonuses.

It probably does, especially since this is the first I've seen of the format, but he was playing BR, and probably should have been able to remove things like Ulamog's Crusher, but sitting there with a hand full of Heat Rays, Flame Slashes, and creatures without deathtouch didn't seem to cut it.
 

Eric Chan

Hyalopterous Lemure
Staff member
Rise of the Eldrazi was a really deep format, with a ton of viable archetypes, so I'd caution against drawing too many blanket conclusions from birding one player's draft, if you haven't given it a try yourself. Green-based ramp might've been the best archetype overall, but there were a metric tonne of other decks to play if you didn't feel like casting eight-drops all the time. Some of my favourite memories of that format, in fact, were when my giant Eldrazi were answered, and I needed to claw and scramble for other ways to get myself back in the game.

I would say it was less annihilator, the mechanic, and more the focus on ramp as a viable archetype at all that made the format unique. You know it's pretty far off the beaten track when drafting and casting nine drops is something you can do at all, let alone have that be good, and it's both refreshing and interesting to see what themes bubble up to the surface when 'traditional aggro' isn't supported.
 

Chris Taylor

Contributor
Rise of the Eldrazi was a really deep format, with a ton of viable archetypes, so I'd caution against drawing too many blanket conclusions from birding one player's draft, if you haven't given it a try yourself. Green-based ramp might've been the best archetype overall, but there were a metric tonne of other decks to play if you didn't feel like casting eight-drops all the time. Some of my favourite memories of that format, in fact, were when my giant Eldrazi were answered, and I needed to claw and scramble for other ways to get myself back in the game.

I would say it was less annihilator, the mechanic, and more the focus on ramp as a viable archetype at all that made the format unique. You know it's pretty far off the beaten track when drafting and casting nine drops is something you can do at all, let alone when that strategy's strong, and it's both refreshing and interesting to see what themes bubble up when 'traditional aggro' isn't supported.

Nothing against the format, just against annihilator :p
 

Eric Chan

Hyalopterous Lemure
Staff member
I actually think annihilator's great as a ramp reward - it doesn't help you stabilize the board, takes a full turn cycle before it kicks in, and only triggers when you go on the offence. It's about as inoffensive as it gets for a limited mechanic that goes in slower decks, as it forces you to have the game under control before it becomes effective. Count me as a fan!
 

Grillo_Parlante

Contributor
ROE was a set with strong removal but its strength was conditionally dependent upon the threat it was matched up against.

This is a big part of why ROE was as strategically deep as it was, in that there were actual metagame relationships between threats and answers: Some removal spells are good against some cards, others better against different cards. Those metagame relationships create the format's structure; as player's have to devise creative ways around those limitations.

Caleb went deep on red removal, which is good in the early and mid game, and was punished when it scaled poorly against the format's giant monsters.

Annilahator was fine because it was attached to giant non-trampling 8 drops that generally were terrible at stabilizing boards-- eight drops which were trumped by the format's common pacifism effects I might add.
 

Eric Chan

Hyalopterous Lemure
Staff member
Is that card still underrated as all hell? I remember being able to table multiples because people hadn't caught on to how good it was. To be fair, it reads poorly, is an aura, and is predated by lots of similar janky cards that just didn't do anything; the only difference is that this one is the real deal. Multiple Lusts for War on a single dude you don't care gets lethal in a hurry.
 
Is that card still underrated as all hell? I remember being able to table multiples because people hadn't caught on to how good it was. To be fair, it reads poorly, is an aura, and is predated by lots of similar janky cards that just didn't do anything; the only difference is that this one is the real deal. Multiple Lusts for War on a single dude you don't care gets lethal in a hurry.

I think it is, I picked it up about halfway through the pack. Only saw one though.
 
Here is some art ....
Kiora all but confirmed to be in this set too

Kiora-2.jpg
sdvcQSOBSH.png

O5kh6Kw.jpg


Battle-for-Zendikar-Art-17.jpg

What is that thing?!???????

Battle-for-Zendikar-Art-13.png


It's weird seeing a zen eldrazi...
 
deepseascavenger.jpg

Scavenger of the Depths
Creature - Eldrazi Drone
Devoid
Deathtouch
Ingest (reminder text)
{3}{U}{B}: Draw a card, each opponent exiles the top card of their library

Edit to add Deathtouch; typing devoid scrambled my brain into thinking I had already typed it. Or something.
 
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