Bring to Light doesn't say "as long as it is exiled" so I'm assuming you have to play it right now. Too bad, sitting on a counterspell would have been fun.
Bring to Light doesn't say "as long as it is exiled" so I'm assuming you have to play it right now. Too bad, sitting on a counterspell would have been fun.
I'm pretty sure unless it says otherwise that you have to cast the tutored spell as part of resolution of the original spell. See Spelltwine vs Spelljack.
Its slightly on the weak side, I think. I'm playing Kudzu and its decent, but adding a color mana on a card that benefits form the cumulative effect of dropping lands is a pretty big downer.. I like how he's a phantom creature, but doesn't have the unintuitive interaction with toughness raising effects. After 2 lands he's a 4/4, which is the going rate for 3 mana beat sticks these days, so he's not awful. That's just one fetch or two regular drops. Uneven "protection" is a little offputting, he can survive all kinds of burn, but dies to every doomblade variant ever. On the plus side that means he survives wildfire, devastating dreams, blasphemous act, etc. I think he has a place on some lists, not as a core card, but an interesting push option. It doesn't hurt that 3 cc is the slot in the curve where you can afford to be most creative: its low enough you can have a bunch of them, but high enough you don't need to load it with redundancy.Now we're talking!
Stronk enough?
In what Cube is a hexproof manland with a reasonable stats/activation ratio underwhelming? Not in mine, especially since I'm running a friggin' Simic gainland for lack of better options.
Oooooh, you know that one Living Twin deck LSV played that one time...
Why not just go 5c so you can run all the combos?
Restore Balance is a stretch but Bring to Light + Ancestral Vision seems totally legit to me.
Or not.
he's basically Vraska but not gold i think
Doesn't mean they have to push all of the new walkers into generic goodstuff. :/ Is this the future?.
Is that how you count cards? I mean word up on it being a sorcery but the first card is replacing itself, yeah?Not even. Ingenuity is an investment of 1 card for 3, while bring to light/visions is an investment of 2 cards for 3 and requires tapping out on your main phase...
I also like the new kiora in a hypothetical high power cube running bouncelands. You could run her alongside OG garruk, voyaging satyr, and frantic search as part of a sweet UG ramp package.