I didn't mean to be a dick here, so sorry if I came off as one. Shitty day at work.
Hah, don't worry about it, I don't think anyone was offended. And what is this, somebody apologizing on a Magic forum? Did you not read the rules???
I didn't mean to be a dick here, so sorry if I came off as one. Shitty day at work.
I'm leaning toward liking the card. Keeping a hand dependent on something in particular already gets hated on by two colors (Black: Thoughtseize and friends, Hymn and Blue: Counters), so I don't think its unreasonable to let white in on the fun particularly when the card is as vulnerable to removal as it comes and much more narrow on the hands it can disrupt. White's disruption is so scattered that I really think cards like this (maybe not this card in particular) are where things can get better. Also, being an enchantment creature is also huge for my cube. It isn't very synergistic with Argothian Enchantress and enchantress's presence though.What a vicious hate-bear. Hate-bear isn't even the right phrase, as it's a 3/1. But I digress. Stats are obviously good, being an enchantment probably adds a tiny bit of fragility. But still, for this cost + stats, it would be an auto-include for any aggro deck. And she'll just ruin games where the opponent makes a perfectly reasonable decision to keep a hand, dependent on card draw. Even though that situation might be rare, what's there to gain by having it as a possibility? An enchantment creature? Spirit Tribal interactions? Those don't seem worth it.
UB god can hang out with the WG god in EDHville.
I love the new green 1 drop.
I wish this was a 2/1 that gave +2/+1.
I wish this was a 2/1 that gave +2/+1.
Was somebody looking for this card?