General CBS

Scry is more universally strong. Fateseal is randomly stronger depending on what your opponent is doing (playing with top of library revealed, just tutored and put on top of library, etc.) and whether it's at instant speed or not.
 
I picked up a box of Morningtide that my friends and I drafted over the weekend. That may be the most 1- and 2-drops I've ever seen maindeck after drafting boosters. The Born of the Gods packs after that weren't quite as exciting. There isn't nearly as much synergy/speed/silly interactions. (I watched someone race a Lightning Crafter/Thornbite Staff combo and win. Another came very close.) It isn't necessarily bad, but the games are longer and board stalls often happen without either player being close to dead. I guess I should say it feels like I accomplish less in BNG.

Like MaRo mentioned on Tumblr, they definitely went overboard with Tribal in Lorwyn block. Prowl and Kinship are pretty silly mechanics, and we all drafted based on creature types. Damn was it fun though. If only people weren't too drained to draft cube afterward. At least I have some new cards to add to it...
 

Chris Taylor

Contributor
I kinda like the idea of typeless prowl, kinda bloodthirst: This card costs less and might do something different

Kinship seems pretty dumb though
 

CML

Contributor
dat brainstorm interaction tho

yeah morningtide power levels are insane, along with all of alara block LLM cards are just all so good. i learned morningtide was particularly good when i lost some games to mutavault this standard season, wtf what a land
 

CML

Contributor
it's such a dissonant reprint with the low power level of theros, "huh let's make a set where most cards suck and you get rewarded for playing a single color a lot already and then add THE NUT MANLAND"
 

CML

Contributor
drafted my friend's power cube last night. postmortem with another CML's cube hadji:

B: that cube is so bad
My deck was so good bad
I won 1/3 of my games easily, lost 1/3 without doing anything, and 1/3 were really, really6 good games

CML: "huh ancestral recall"
"guess ill draft it"

B: even my 4 wildfire deck turned out that way
what a fun deck btw
4 wildfires
awesome

CML: yeah i couldnt get it to work in my cube
always wanted it to

B: it didn't work and sucjked
I prefer 80% good games 20% bad to 30% great games 70% terrible
the deckbuilding also sucks
Half of my deck obviously fit together and the other half was off-curve, unsynergistic "good cards"
I complained loudly
i hate moxen in packs
I already hate picking fixing instead of fun cards
I hate choosing between a fun archetype enabler and a card which breaks the fundamental rules of the game as it currently stands
hmmm do I take the card which is always good in every circumstance?
or the card I want to play in my fun cube deck
I mean the good games were very good

B: The game I had to triple geddon / wildfire shawn [ed.: SmugAsianMan] and his recurring nightmare indrik stomphowler derenged hermit loops while also managing a trading post and a welder several artifacts coming in and out was among the best games I ever played
To finally win with a 14/14 blightsteel against his 11/11
15/15

---

so I wonder the extent to which the point of powered Cube is to have one of those rare games where you each trade outrageous blows that somehow line up perfectly to produce a memorable game, even if it's only one game per draft or whatever and the decision trees were 'pruned' compared to a typical game in a Cube here. indeed, "the stories" is a common trope among the BDM and other Cube mongoloid cabal on social media, though anyone who's read anything with hashtag MTGstories will already be skeptical of that end, especially if "80 percent" of Cube games have been sacrificed to it.
 
there won't be an m15 spoiler thread for a while so:
genesishydra.jpg

compare
 
I think it's fine. Not good, but fine. It doesn't feel quite as bad when you cast it for a relatively small amount and even gets random buffs from Avenger of Zendikar. If only it had Cascade instead.

Upheaval at CCCCCC would probably see as much play as Cruel Ultimatum and other awesome 3-color things. Basically only 3-5 color green and 1st pick build-arounds. I don't know if you want Upheaval to be wheelable, because it would feel bad to hate draft such a prohibitive card.
 

Jason Waddell

Administrator
Staff member
question:
how good would traditionally insanely-good-in-cube cards would be as 3 color cards (example: upheaval except it costs {U}{U}{R}{R}{G}{G} or something)

This feels like pretty awful design. Upheaval is already a card that requires some context, and now you're pigeonholing the archetype to one very specific color combination. That's not really the direction I want three-color cards to go.

I think in general I want any CDE card to work in any CDE deck, because the color combination requirement already places the card in such low demand. Say, something like Rhox War Monk (sorry Dom).
 

CML

Contributor
Upheaval is already a card that requires some context

nah

anyone else think the new card frame was a joke? i've been trying to clean that damn speck below the capital H and capital F off my monitor for an hour and not only will it not go away, it also moves when i scroll
 

Jason Waddell

Administrator
Staff member
nah

anyone else think the new card frame was a joke? i've been trying to clean that damn speck below the capital H and capital F off my monitor for an hour and not only will it not go away, it also moves when i scroll

I'm not a fan of the new frame, but it does look "new", so maybe that's what they're trying to accomplish? Old frames look super old, and it's probably important to the health of the game that they keep things feeling somewhat modern. Not sure this is it though.
 
I had the misfortune of playing against whip of erebos in the pre release yesterday. Dear god is that card miserable to play against. Oh, I've beaten you down and killed your guys? Oh look at your life total rise again...
 
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