Drafting a cube (Mirage Rath) where I knew 3% of the cards has changed the way I view Magic.
Other than the perverse joy of dumping on stupid cards, it was really tedious to try and make decisions and I didn't feel like I had any footholds to latch on to. Lack of rarity also didn't help.
Important things:
- filler is good
- taking strong cards should naturally guide you to a deck. you shouldn't have to intentionally take garbage because you know a synergy deck is hidden somewhere in the pool
- if you make a custom cube for christ's sake don't force 360 new cards upon your players. a triple large set draft exposes players to ~ 180 unique cards per draft, and a lot of those are super simple. for "custom" cubing familiar cards (e.g. mana leak, courser) can stand in the place of simple cards if needed, because they don't add to pack-reading complexity
- after reading about two new cards in a pack my brain gives up and just picks something on-color