you're right. let me try again!
i once looked at the homey's cube list, which was posted, with the corporate allegiance and appearance of rigor characteristic of this area, in a google spreadsheet. this spreadsheet had eight tabs, wherein were recorded: card lists for each color (sorted by CMC), another for gold (on which hybrid cards were, typically and nonsensically, included), another for artifacts, and one more with the results of every draft, including the record of each color combination and (much more to my interest) the record of every drafter. it was great fun to read the records of wotc employees, who were frequent drafters, but not skilled ones; i guess i'm reminded of the time we did a money-draft against one of them, who promptly uncorked the worst deck and excuse ("you lose your edge when you don't play!") i'd ever seen or heard. "don't quit your day job!" i riposted, and he'd've liked it had he a sense of humor about himself.
but such things are inimical to fantasy settings. ditto a sense of judgment. and this brings us back to the spreadsheet. every so often (several times a week?) the cube list would be revised—swapping out watchwolf for call of the conclave; cutting peek for gitaxian probe; these ensured that the subcategories that occupied an irrelevant column down the right side of each page ("blue tempo," "reanimation target," etc.), like the comments section on a student's report card, remained stable in number, thwarting all bias. of course, on riptidelab, we were all discovering that many different cubes were possible, that at best such orts would be quaternary characteristics of how each cube played out (after curve, singleton or not, and, uh, something else), and that "blue tempo" wouldn't work out in the vast majority of cubes, the conventional "cube" included.
now one could make a million jokes about how this is just an archetypal case of danny kahneman and amos t.'s finding that people do change their minds, but a lot less than they think they do (resulting more in the status quo than if they'd been more transparently stubborn); or how this is related to wotc's insistence upon gender-neutral language while remaining a horrifically patriarchal place to work, and how they use the former to paper over the latter, and how a bunch of people inside are fooled by it but it looks ludicrous to the outside, and how weizenbaum's tenure on riptidelab was defined (as i remember it) by a solicitation of criticism followed by rejecting it all in the name of the status quo while appearing to be open to change (and perhaps even believing it instead of being disingenuous), and how this typifies a particular kind of professional narcissism that doomed the clinton campaign, and so on, but that would be missing the point. what can we learn about ourselves from this? well, later, when a wotc employee came by my house to draft my build, he leveled a criticism at the ULD for being excessively complex. i dismissed this instinctively since he had praised weizenbaum's cube earlier in the evening, thereby rendering his judgments worthless. right?
well, maybe not. in retrospect, maybe the ULD is too complex. maybe it's worth it, but i should have at least considered the idea. and that, my friends, is what makes this place better than there. going to work just makes people really, really stupid. they have to uphold images of themselves, and keep their jobs. people like malcolm gladwell puzzle over what makes usa football coaches make statistically indefensible decisions year in and year out, missing the obvious fact that their objective isn't to win the game, it's to keep their job. needless to say, in such an environment, you can't be open with your thoughts, but you have to appear to be; you can't be punished for being wrong, but you can be punished for admitting you're wrong. and the mere possibility that we might be able to surmount this, however briefly and inconsequentially, is why i've always enjoyed this forum.