I actually didn't notice that he's a base 2/2 at first. That's pretty sweet. His ability IS extremely powerful, though. Not having color requirements is absurd, and it can make some real spontaneous nightmares out of nowhere. Casting him at in an aggro deck pretty much nullifies the power line, and with plenty of haste bros in his colors he can take you from empty hand to 8+ power out of nowhere pretty easily.This looks pretty interesting for cube. It's always on curve and interacts nicely with +1/+1 counters theme if you run that.
And while I approve of the attempt at spicing up drafts, my LGS is FULL of very VERY slow players and drafters. Some of these effects would be a real nightmare to watch them puzzle out for themselves. Maro has also said (HERE) that there will be 'one draft-matters card per pack in place of basic lands.' Some players question if that includes conspiracies, but we haven't seen any that effect the draft itself, have we? This on top of the actual gameplay being multiplayer are keeping me away from drafting this set retail. My store may as well be named "EDH the Game Store" and there are many cliques and such; a relative loner like me wouldn't stand a chance. I also really hate having to take notes about your cards and then referring to your personal rules sheet in the middle of the game. To some it isn't a big deal but I find it pretty disruptive, even when someone is pretty quick/smooth about it.