Guess it depends on how you feel about two card infinite combos. Might be too easy to assemble is the only negative I can see.
So then it becomes the question which card / group of cards is better for (your) cube: Muzzio's Preparations, Finks/Redcap, or sac outlets. I can't imagine the Preparations should be winning that fight, though I could see myself cutting persist.Probably super easy. Any sac outlet will do it really, it doesn't have to be bombardment. Falkenrath, Carrion Feeder, uh, some other card I'm not remembering.
Oh god I love land draft bear. How would that work?
Land-Draft Bear 2
You may reveal ~ from your draft pool before opening a pack to make a utility land draft pick. If you do, put ~ back into the cube box.
2/2
Actually, that gives me an idea to speed up Utility Land Draft. Have some sort of token going around during the regular draft, and whoever has the token just picks a utility land when they have a chance and passes the token. This is assuming you have all the lands on the main table with you, and hoping the token doesn't get stuck behind the one person who takes forever.
Some of these cards look like such a headache to actually play with.
I admit, I have a soft spot for giant fatties. This.. might be the one to top all fatties.
Worldknit
Conspiracy (Rare)
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "T: Add one mana of any color to your mana pool."
When they spoiled Power Play yesterday, I figured that "free mulligan" would be another natural choice for a conspiracy card. I'm pleased as punch that their implementation is actually stronger, since you get to see both hands simultaneously. Anything to solve the lousy mulligan problem!
Worldknit
Conspiracy (Rare)
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "T: Add one mana of any color to your mana pool."
wait, how could that condition not be met?
Doesn't Worldknit promote lazy drafting? Just pick the best card? I guess you still have to take care of a decent mana curve?
Of course you also want to draft as many conspiracies as you can once you drafted Worldknit, since that means you can at least play a 60 card deck or something thereabouts...
AEther Searcher seems like a sweet unoppressive Tinker target
Actually, that gives me an idea to speed up Utility Land Draft. Have some sort of token going around during the regular draft, and whoever has the token just picks a utility land when they have a chance and passes the token. This is assuming you have all the lands on the main table with you, and hoping the token doesn't get stuck behind the one person who takes forever.
From a logistics standpoint, my concern is that the person sauntering over to make their utility land pick would hold up the actual draft itself, and let several packs accumulate on their doorstep while they're off making a pick on the side table. It's already a bit aggravating when a slow drafter holds up the packs because they're indecisive, and I'm worried that running a second, simultaneous draft would exacerbate this problem.
I just do the utility land draft during deckbuilding. This way, people who aren't currently making a land selection aren't just twiddling their fingers, waiting for a slowpoke to make a choice.
You keep yours on a side table???