Chris Taylor
Contributor
Oddesy Tombstone!
Ugh... Fugly!Oddesy Tombstone!
Ugh... Fugly!
WotC abandoned the symbol because of the new card frame in Mirrodin, by the way
https://markrosewater.tumblr.com/post/12377851622/what-prompted-the-use-of-the-tombstone-symbol-on
In the old card frame, the symbol was much closer to the edge of the card, which made it more practical in use.-Pushes up glasses being held together by tape with finger-
Uhm, Ahctually...
(Various images)
To be fair, I totally get why they dropped the Tombstone symbol on flashback cards printed after the mechanic returned in Time Spiral, it doesn't look that good in the 8th Edition Frame.
However, to be balanced, the Tombstone symbol was gosh darn amazing with the old border.
Meaning you like the effect, but not the Hearthstone-y flavor of the card, or meaning you don't like it for MtG because you can't directly attack creatures, unlike in Hearthstone?If this were Hearthstone, big thumbs up!
Meaning you like the effect, but not the Hearthstone-y flavor of the card, or meaning you don't like it for MtG because you can't directly attack creatures, unlike in Hearthstone?
However in Magic: the Gathering, creatures cannot attack each other like they can in Hearthstone and often people don't have any forced blocks (Provoke, etc. An example: Deftblade Elite). This leaves the opponent with spot removals and sweepers as the only way to get rid of your new design, Skree, Immortal Bomber. It feels like a recurring Lava Spike more than a creature that can be interacted with. Cards like Doomsayer in Hearthstone feels like solid designs because they have the same built-in mechanic as your Skree but the villain has several ways to interact with the creature on the battlefield.
I hope that made sense <3
It will return to the hand each turn as a constant blocker unless exiled somehow.
"when CARDNAME is dealt damage, if CARDNAME is on the battlefield..."
Now it is a different object once it dies so you're good anyways, but if you want to make it super clear
You probably want: "Prevent all damage that would be dealt to ~. Whenever damage is prevented this way, exile ~ with two time counters on it."
Could also do: "If ~ would be dealt damage, instead exile it with two time counters on it." But that is kind of confusing, especially if it's taking damage from multiple creatures at once.
When CARDNAME dies, if it was dealt combat damage this turn, exile it with 2 time counters on it.