View attachment 945
I need help with this. I'm pretty sure this is way too good, just because you can do stuff like guaranteeing turn 2 Bob every game as I did in my
last draft, or guaranteeing a turn 2 4/4 Epochrasite as I did in the draft before (though Take Command was a little different then). Is there some way to keep the concept (play commander!) while being kind of balanced? Maybe a CMC restriction, though that feels a little clunky.
I thought it had a restriction of making your deck size larger at one point. What was wrong with that restriction? Making you play with a bigger deck to lose consistency, while gaining the consistency of having a creature you will always see seemed like an interesting dynamic. Although still pretty busted. I think if the conspiracy was changed to 'you start with the named card in your hand and your minimum deck size is increased by 10' I would still probably play the conspiracy without the rest of the commander text.
The newer version is better as giving a random card is better than always having access to your best creature. But as Safra pointed out being able to have a free raise dead for your best creature is just insane. I don't want to deal with
Grave Titan once, let alone again if I actually manage to survive for two turns. Also, why can't you just force them to name the card at the start like other conspiracies? Being able to change to a decent enough creature if you can't find your best card seems unnecessary and probably just as broken as the first version. Surely having unlimited raise deads for a creature means your opponent can hope you don't draw it, because otherwise they will never see the end of it otherwise.
My suggestion to make it 'possibly fair and balanced':
Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Your minimum deck size is increased by 10.
Whenever a creature with the chosen name leaves play you my put it in the command zone instead and put a tax counter on this.
You may cast creatures from your command zone.
Creatures you cast from your command zone cost more to cast for each tax counter on this.
Don't mind the counter thing, that just made it easier for my to grok. This still probably isn't completely fixed but I feel it is getting to the power level of
Double Stroke and
Worldknit. You could do a vanguard-eque thing and make people lower their starting life or cards in hand to possibly make it fair.
Also the wording on mine makes anything other than singleton go bonkers (Squadron Hawk anyone?
) but that is what I get for using the Hidden Agenda keyword.