General Custom Cards: The Lab

I think exerting has no limit of how many times it can be done if "as it becomes tapped/when you tap it" is not specified so emberpeak citadel produces infinite mana.
even if you could only do it once, tapping AND exerting this land produces 3 mana.
 

Onderzeeboot

Ecstatic Orb
So, the difference in power level between the non-Mountain version and the Mountain version is huge, because the second design taps for mana without the exert ability (assuming it should say {T}, Exert ~). I like the non-Mountain version a lot better, because it feels like there’s an actual cost to putting these in your deck. The Mountain version isn’t just fetchable, it’s also more flexible (and in this case I think that’s a bad thing)!
 
Yeah I agree. The pure upside land is pretty busted. It doesn’t enable players playing mono colored decks but it bypasses low drop creatures.

However the one that can only tap and exert for double mana is kind of a 1-turn earlier Teferi’s Isle.



Which is a design I like. And this land is one turn better so it will probably still see a lot of play in the cube.
 

Chris Taylor

Contributor
While I understand where you are coming from, in limited there is a cost to putting the card in your deck: you have spent a draft pick. Unless you are playing a desert cube, the basics are free.
I agree with your good line of thinking, but I'm scared shitless of the format where fetchable dark rituals are "oh hey this is good but I do have to spend a pick on it" okay

You probably want something along the lines of Arena of Glory, {R}{T} Exert: add {R}{R}{R}
 

Chris Taylor

Contributor
That one is +1, yours would be +2
The red in the activation is to prevent your red drafter from grabbing the blue version of these and using them as Add 3 colorless skip a land drop.
Like, sol lands are really good, all these cards see legacy play right now, some 25 years after their release:

People have played Crystal Vein before too, and these are
-More mana
-Fetchable
-For less of a downside (arguably)

If that's what you're going for, sure have at it, just know how narrow lands usually have to be designed because WotC got burned so hard in the past by any land that adds more than 1 mana under any circumstances.
 
The way the randomness on Stormbind actually plays out is that you play it in an aggressive deck and use it to finish out the game whenever you top deck lands or other useless cards in the late game. Or you can try to high roll with it, or build around the downside, or go for a bunch of explosive damage in the midgame. I think the random line is an important part of the design and a fun thing to play around. imo "2, discard a card: shock" would be a lot less interesting.
 
Horizon feels like the best card by a lot and feels very similar to Embrace. It looks like you want the cycle to be MV=5. What about 5MV Hero's Downfall for black or a token maker or equipment for white?
 
Cleansing Horizon is my least favorite, because I'd like something that slots into more archetypes. Any ideas for a token maker?

I might be ok with 4cmc for these, but should be overcosted by 1
 
Spectacle Land
Land
Enters tapped.
T: Add R.
Spectacle R (If an opponent lost life this turn, you may pay R to put ~ onto the battlefield.)

Spectacle Land 2 (does this already exist?)
Land
Enters tapped unless an opponent lost life this turn.
T: Add B or R.
 
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Cleansing Horizon is my least favorite, because I'd like something that slots into more archetypes. Any ideas for a token maker?

I might be ok with 4cmc for these, but should be overcosted by 1
Instant speed 3 Spirits or 4 Soldier sorcery? Keep it simple.
What would a 5cmc hero's downfall need to be decent? Some lifegain?
Vraska's Contempt?
Spectacle Land
Land
Enters tapped.
T: Add R.
Spectacle R (If an opponent lost life this turn, you may pay R to put ~ onto the battlefield.)

Spectacle Land 2 (does this already exist?)
Land
Enters tapped unless an opponent lost life this turn.
T: Add B or R.
2. First feels like a powered cube card.[/c]
 
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