There was a recent discussion in the
CBS thread about white card filtering options. I feel it's worth exploring the alledgedly limited design space white has in this regard. For one, I suggested moving
Index-effects to white, as they feel underwhelming in blue with all the card draw in that color, but could really help white smooth out its draws a bit. In addition there's a history of
small "tutor" effects that we can make use of.
Art source Friends and Fields:
here
Art source Skyknight Scout:
here
Art source Blessing the Troops:
here
Art source Faithwielder:
here
So, Friends and Fields is basically a limited
Adventurous Impulse, but it still feels like it should hit enough cards in white. I also think it would actually hit a decent amount of cards in a typical non-control white cube deck, so I could definitely see this being useful in the color. The name is also really silly, but whatever, that can be improved upon later
Skyknight Scout is the index flyer I proposed earlier in the CBS thread, but reimagined as a human, because that creature type is more relevant in most Riptide cubes.
Blessing the Troops is kind of a modal
Glorious Charge //
Raise the Alarm split card that also indexes. I think neither of those two cards are quite good enough to make the cut (though Raise is close), but they look good together. The deck sculpting once again helps white plan ahead a bit better. You could easily put other abilities on especially the front side, but I like the way both abilities synergize, meaning a deck interested in this card is probably interested in both effects. For synergy purposes, I chose for the card to make Human Soldier creature tokens (
some cards in Shadows over Innistrad did too). Go
Champion of the Parish!
Faithwielder lets you find and cheat on the mana cost of a very specific (and very white) subset of cards. This card digs deep enough to have a shot at finding something, but it does need sufficient support in a cube. I imagine it could be pretty filthy in constructed with high end stuff like
Overwhelming Splendor but whatever. It ain't bad to make aura's more playable, is it? It's not good in my cube, with the limited amount of possible targets I run, but I feel it's good example of design space WotC could explore. It's definitely more narrow than the first three options though, and doesn't really help with developing in the early turns.