So, I've been staring at this piece of art for the past 10 minutes (which I never do with MTG art btw), and the more I think about it, the more impressive it is within the context of the frame. I really have to take my hat off to the artist here. Lets look at it again:
So, we have a line of text running down the left, and the line of art running down the right. The card type is a
saga, which is the telling of a story, and a story details change over some temporal or spatial plane. This is reflected by the saga game mechanic, which shows escalating, but interconnected actions, over the course of three turns. We can think of the execution of the game mechanic itself, as mimicking the spatial and temporal progress of a story.
So thats pretty smart in its own right, but lets look at the art again, which is laid out
alongside the narrative driven saga text.
We have a top down structure, and our eye is necessarly drawn first to an extended hand laid out on some sort of alter. It transcends the rest of the piece, and casts a shadow down its length. It looks lifeless, or perhaps near death, the fingers of the bone being skeletal and exagerated in nature.
Immediatly beneath the hand their is a stone face, whose eyes seem to express a deep sorrow or depression. The face is engraved in such a way as to suggest unhappiness or maybe even resentment towards the world, expressed by this tear-like imagery, flowing down stone channels to fuel the narrow lines of phyrexian scripture itself. The further along the lines of scripture we go, the more extreme the scene becomes, concluding with the collecting pool at the very bottom of the piece, and the complete loss of humanity it represents.
And this suggests something about the figure laid out on the alter, and maybe the decisions that brought him there, or perhaps the tragic way people might become drawn towards phyrexian ideology. It gives you a surprisingly human perspective of this story world. You can really let your imagination go with this piece, and its cool that this sort of top-down imagistic story telling is being laid out alongside the top-down mechanical story telling of the saga mechanic itself.
I like how even the perspectives matchup. In both cases, we're looking at the scene from outside time, and have a sort of flat perspective of the way things will progress that an actual participant in linear history would not have (perhaps leading to ones place on the alter).
I'm really impressed that they realized that the saga mechanic would have to express the idea of a story, and that they really
should have art laid alongside it, which also told a story, to create this sort of pleasing mutual contrast.
Can't wait to see the others.