Sets [DTK] Dragons of Tarkir Spoilers Thread

Ah, I wouldn't go that far. While it's true that the large majority of cubes on this site don't subscribe to the power max doctrine, I'd actually love to see more people experimenting with that segment of cube design.

I actually think breaking singleton on powered cubes sound like some really interesting and difficult to do right design space. Cutting out the weaker things people usually have going on in a singleton cube and then adding multiples of the power and some of the crucial disruption cards might lead to those dreaded t2 reanimate griselbrand to actually be really exciting.
 
You'd probably just need to do some radical design to make playing those unfair cards a little more fair, and strip out the bulk of the fair strategies that are wildly outclassed.
http://www.cubetutor.com/viewcube/12253
i will not pass up an opportunity to link this experiment

come on you know we gotta try it at some point if we do more of those sunday drafts
(i should probably update it with all the funk delve cards, KTK block has been so nuts, wth)
 
If Sphinx of the Steel Wind is going to be a three drop in your cube, then commit to that and design around that, don't shove Mardu Strike Leader or some shit in there like it belongs in the same conversation.

Yes, because sphinx will just go unanswered on turn 3, because the aggro deck didn't draft any sort of interaction or disruption even though the drafter will probably know what type of cube they are drafting.

I'll assume you were just mentioning a generic aggro dude, but black is one of the best suited to deal with a Sphinx of the Steel Wind. Edicts, discard. White of course can deal with it with the best removal in the game. Red I'll concede has a hard time, but if your going the Mono Red sligh route then life tends to be swingy.
 

Grillo_Parlante

Contributor
Same. Anafenza seems like a contender for the best {W}{W} bear at this point, so anyone interested in white weenie is probably going to run her. Kitchen Finks is a sweet card, but because he's so ubiquitous - he's nearly colourless, in cubes with good fixing - I wouldn't be opposed to cutting him somewhere down the line.

So... Collected Company. This card reads really well. But the constraints it puts on deckbuilding are very real. You have to draft and then jam pack your deck with just about every small animal that comes your way. Taking a look at forty card decks, and busting out the ol' hypergeometric calculator:

# of creatures with cmc <= 3 ---> % success rate of hitting 2 or more when flipping 6
10 ---> 47%
11 ---> 54%
12 ---> 59%
13 ---> 65%
14 ---> 70%
15 ---> 75%
16 ---> 79%
17 ---> 82%
18 ---> 86%

Even in a nearly ideal situation where we manage to end up with 18 cheap weenies, we still come upon a 14% rate of failure on our four-mana instant, or roughly 1 in 7. (Hi Jason!) In a more common scenario, where we have 15 small dorks, our failure rate jumps up to 1 in 4. That's not what I'd call inspiring. You have to ask yourself if you're comfortable with this spell only spotting you one creature a good chunk of the time, and on occasion even whiffing outright.

Whats this? A card being printed that is incredibly cool, but has a low hit rate because it deals with TOL manipulation?

And I am a person obsessed with TOL manipulation?



I feel oddly better now.
 
craterelemental.jpg
 

FlowerSunRain

Contributor
This card was exactly the kind of design I was looking for a while ago. I'm not sure it is still what I'm looking for, but I'm definitely picking it up. Its kinda weak and formidable kinda sucks, though.
 

Eric Chan

Hyalopterous Lemure
Staff member
Defensive red creatures are always something I'm on the lookout for, as a way to open up different avenues for the colour. But it contributing zippity zip to the formidable count on its own means it's asking a lot out of you.
 

FlowerSunRain

Contributor
Summoning Sickness is a pretty big deal and dudes like War-Name Aspirant and Hero of Oxid Ridge are in my list making it look stupid. Its not awful, but 4 damage misses some key targets that you'd expect a 3 mana removal spell (that isn't likely to turn into a wincon, am I underrating that part of the card?) to handle.
 

FlowerSunRain

Contributor
Well, two of the three modes on Rakdos Charm are hosers, so that's not surprising. I gotta admit this card is pretty versatile.

Anyone who is looking for artifact removal that doesn't rot, this is pretty much as good as it gets, you have 3!!! choices if you don't have a rock to nuke.
 

CML

Contributor
cWTVilo.png


This is... way better than Rakdos Charm!


i think this card is kinda bad.

rakdos charm isn't maindeckable and ergo isn't close to being cubeworthy but it was nearly a card in standard and is kind of a card in modern(?)

yeah this can shock a monastery mentor and they will discard one but blightning used to kill JACE and mind rot them! blightning would be too powerful for the standard format we have now but geez

i mean try it by all means but still
 

CML

Contributor
how cool is it to shock something and have 'em discard a card? probably worse than recoil a lot of the time. it's definitely in the "try me!" range but kinda near the bottom as far as i can tell.
 
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