I'm so glad that they've moved prereleases to 6:30PM on Friday instead of midnights. Being able to function at normal hours has been a godsend. Opened up a solid pool that had some good Red, Black and Green cards. Fixing in this set is too rough to be solidly in 3 so I had to make a decision whether I wanted my second color to be Red or Green as my black was pretty deep. It was either creature quality in Green or actual removal in Red, but I figured that Green just made things easier in the long run and allowed me to play my Golgari Quad-brids on curve.
Went 3-0-1 with a split in the final round, deck ran pretty well all night long:
Adamantly Golgari
My gameplan was pretty much just to curve out and pressure the opponent, only 3 pieces of removal and they were all tied to my creatures (really weird that I had no actual removal effects in Black or Green), but the deck somehow functioned all night. There were a lot of tight plays that had to be made, two games came down to various sequencing decisions that let me stabilize around 1-3 life before turning the tables and coming back. I had completely underestimated Food when I first saw it comparing it to Clues in my mind but 3 life is a LOT to get back later in games. Really helps cushion and branch you into the later game if you're under serious pressure. I actually think it's a sweet mechanic as interactions with Savvy Trader, Wicked Wolf, and Giant Opportunity were so fun to play with all night long.
There are a lot of bombs in this format, but there is just so much good removal that I don't think it's really that much of an issue. What is important is curving out though, if you're on the backfoot early it can be really hard to get back into games with how punishing some of these cards are. I concur with others on Adventures; they are just great to play with and feel good when you can maximize the value.