More thoughts and changes.
First, I think one of these should go so I can take one card out of white.
->
Terror of the Peaks is fun, but it reliably nukes the opponent's board while dealing massive damage to the opponent. I wanted it to support big creature decks, but you can slot him into any midrange deck and steal wins. I'm going back to Skargan because it's more fair and there are actually more decks looking for either a 4/4 Flying Haste or a 5/5 that survives Crater Hellion, Languish and Wildfire.
I'm revising my list and I notice there are a bunch of card that, while fine and even powerful and playable aren't really adding much to the cube. I think I should change some of them and refocus a bit my archetypes so the rest see play:
l
I think a few tweaks could go a long way. The small changes I've done in the last weeks have helped massively. At a glance:
- I should make tempo more viable. I get tempo decks with regularity, but they are a bit wonky. UG in particular needs some help.
- I need to support non-blue control less reliant on a handful of cards.
- Removal and card draw must be as heavily filtered as creatures
First, I think one of these should go so I can take one card out of white.
->
Terror of the Peaks is fun, but it reliably nukes the opponent's board while dealing massive damage to the opponent. I wanted it to support big creature decks, but you can slot him into any midrange deck and steal wins. I'm going back to Skargan because it's more fair and there are actually more decks looking for either a 4/4 Flying Haste or a 5/5 that survives Crater Hellion, Languish and Wildfire.
I'm revising my list and I notice there are a bunch of card that, while fine and even powerful and playable aren't really adding much to the cube. I think I should change some of them and refocus a bit my archetypes so the rest see play:
l
I think a few tweaks could go a long way. The small changes I've done in the last weeks have helped massively. At a glance:
- I should make tempo more viable. I get tempo decks with regularity, but they are a bit wonky. UG in particular needs some help.
- I need to support non-blue control less reliant on a handful of cards.
- Removal and card draw must be as heavily filtered as creatures