So I went and played my cube with two other people. It was fun and it was a real test of fire for my cube.
The first was an old Netrunner buddy. The guy is a great card game player though he hadn't played Magic in more than a decade. The second was a newcomer to my club, who had played a lot of kitchen-table Magic. Both knew how drafting and the game worked but did not know any cards. I actually had to explain planeswalkers (and the newer mulligan rule) to them first. Both thought
Blast from the Past was hilarious because it had a bunch of weird keywords on it like cycling and flashback.
At Jason's suggestion we did grid drafting as follows:
- Lay 9 cards on the table, take a row or column.
- Refill the taken cards for the second player.
- Do not refill the rest of the cards for the third player.
It worked well. My rivals locked into colours early so they hate-drafted each other. While I think doing things in the open was a massive boon and let me explain cards and archetypes, my Netrunner buddy hated it because he felt the cards he wanted were taken away. Which was kind of true, given both locked into UBx early. They were also greedy and did not take mana curve into account much. I layed my cards in front of me and sorted them by mana cost, they didn't. However, they did evaluate cards fairly well. Here's what we drafted:
THE NEWCOMER
The newcomer had the worst deck of the three of us. He said he liked multicolour cards and drafted many of them. In fact, I would say he mostly drafted cards he liked and put them together in a deck. Surprisingly enough, he didn't have as many mana problems as he should have, even with me hitting his lands with Rishadan Port. Unsurprisngly, I think he won just one game in the evening, but he had a lot of fun. I think he would have done a lot better if he simply minded his colours and splayed his deck on the table.
NETRUNNER BUDDY
My Netrunner buddy did better. He noticed some synergies though he also left cards like Frantic Search and Deep Analaysis in his sideboard. The Marionette Master was pure greed on his part, he wanted to reanimate it and kill us with the couple thopter-making cards he has. I also told him Cryptic Command was absurdly greedy, which didn't stop him from complaining about his mana. Look, I know Magic's resource system sucks but I don't think the game's at fault here. He also used Thought Scour on his opponent even though he knew he could self-mill.
He actually won the most of us by far. Gravecrawler into Bloodghast did most of the work though twice I got milled by Mesmeric Orb. I misplayed one of those, though.
Last here's my deck:
I had a weird draft. I got a bunch of lands early and had Firestorm, Swords to Plowshares and other cards that made me think of a potential Naya Wildfire/Cataclysm deck. However, I never got any Crucible effects, loam, Seismic Assault or any creatures that could survive Wildfire or dominate the board with Cataclysm. No equipment, either. They actually drafted away my Bogardan Hellkite so I cut the ramp I had. There were two issues with the deck:
1) The mana-base was super painful. The fact that I fought Thalia, Heretic Cathar only made things worse.
2) It had a hard time closing the game. My hope was to either draw Avenger of Zendikar or recur the Deranged Hermit.
However, the play was a lot of fun. Games went somewhat long and you had plenty of opportunity to durdle, but they were also tight. I used all my mana every turn and often had to make choices between using one effect or the other. I'm actually glad my deck wasn't better. If I had a gotten an Earthcraft-powered monstrosity it would have made the evening less fun.
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Lessons:
- This is going to be a more representative experience than the other drafts I make
- You can take a horse to the water but you can't make it drink
- Apparently, the Deranged Hermit was the closest thing to GRBS (Game-ruining bullshit). I asked them about what cards seemed strongest in the draft and that was the answer.
- Thought Scour should be Mental Note
- I should promote placing your deck on the table and building it as you draft. I should also stress the importance of drafting lands and not splashing four colours.