I'll take a page from Erik's blog and mention some cards I am either unhappy or ambivalent about.
Multicolor
The trend here is that these cards are good, but don't support the themes I am trying to promote.
Geist of Saint-Traft is a 3 mana attacker of which I have plenty.
Hostage Taker is a good removal spell, but casting the card you exile is far from a guarantee with 3-4 other players.
Venerable Warsinger is a cool
Sun Titan variant, but it is very wordy and once again at the awkward 3 CMC.
Finally, I think
Niv-Mizzet Reborn is too much. I don't want someone just taking all the guild cards and warping the draft. I think
Golos, Tireless Pilgrim +
Kenrith, the Returned King are enough of a 5 color archetype for now.
I was thinking I could swap these cards out for some of the new DnD: AFR cards. Specifically:
I'm thinking that the creature lands will help Boros aggro in a few ways:
1. Recover from a wrath. Between these two lands and
Needle Spires in the guild section, you might not be safe even if no creatures are left on the board.
2. Give the aggressive colors a mana sink. Aggressive Boros decks tend to run out of cards, so these are like an extra spell, but one that is taking up a land slot in the deck.
As for
Teleportation Circle, I can't figure out if I want it in addition to
Thassa, Deep-Dwelling or instead. Between these two,
Restoration Angel and
Panharmonicon, if feels like too many 4 CMC blink permanents. I'm leaning of cutting the God so that White has a clearer blink identity that isn't upstaged by a Blue card.
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Colorless
The Immortal Sun was requested by one of our players, but it doesn't really fit into any archetypes of the cube except maybe
Tinker/
Goblin Welder decks which he usually doesn't play. He also famously loves Planeswalkers, so...
The card can still be found in my friend's cube, so it won't be totally lost.
Elixir of Immortality is a fail safe for the self-mill decks or a recursion piece meant for UR decks. However, I have since added
Underworld Breach which totally changes the game for Izzet decks.
Spawning Pit is just a 2 CMC sacrifice outlet. It's perfectly fine, but I to trade my creatures for a different ressource, like mana for example! I want to keep this slot's function of sacrificing creatures though.
Instead of these, I am eyeing:
I talked about the Mox in the above post, ties into lands and helps broken plays with a real draw back.
Paradox Engine, I recommended in another thread and realized that it could fit in my cube too! This is definitely explosive and plays with my 6 artifact mana rocks and/or 7 Green 1CMC dorks. What I wonder is, is that enough to justify playing the Engine?
In Blue I have Emry, Urza, Baby Jace and
Enclave Cryptologist which can get value from the Engine as well.
Typing this out, makes the Engine a mostly Simic card, but one that fits a very specific deck. Probably too narrow, no?
If I ever do pull the trigger on
Grim Monolith, this should come back into consideration.
Phyrexian Altar would replace Pit. 3 CMC isn't ideal, but converting creatures into mana leads to bigger turns which is a goal of mine.
Ashnod's Altar is a consideration too. Not sure how to decide which one I want.
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With
Mox Diamond entering the fray, I was thinking I could add these
as tie ins between artifacts and lands decks. Bauble would likely replace a mana rock (
Everflowing Chalice?). It's just as playable as a mana rock IMO, but also fits into landfall decks.
Urza's Saga could be a sweet Golos/Reclaimer/KotR pick up that is easily recurred in Green. With
Tireless Tracker,
Gilded Goose and
Tireless Provisionner the constructs could be huge! Cutting the Chalice above makes sense too as the Bauble would be another hit off the Saga.
So basically:
Out -> In
Spawning Pit ->
Phyrexian Altar
Everflowing Chalice ->
Wayfarer's Bauble
The Immortal Sun ->
Mox Diamond
Elixir of Immortality ->
Urza's Saga
Any thoughts/comments? Particularly interested on whether
1. I am off on Paradox Engine
2. Phyrexian Altar or Ashnod's Altar? (I'll actually probably just make a fight thread)
3. Does the artifact + land tie in package make sense?