General Fight Club

i’m running a lot of sac outlets, discard outlets, and the like in the cube, and 40 evolving wilds, so my thinking was these guys could form kind of an aggressive hatebears strategy with my white section... but maybe i don’t even need that kind of fun policing? i’m on the fence about both of them in practice, but i like the concept.
 
I think I’d run an effect like this only if you have a high density of combo...then it’s essentially an arms race. Under most circumstances, I‘d look for other options for my Aggro reach. However, if you wanted more of an old school constructed metagame quality to your cube, where decks posture themselves against the dominant archetypes, it could be worth considering.

I do like shaman more of the two fwiw
 
you may have figured this out but you guys are REALLY helping me make cuts as i go through my cube rebuild :D
here’s probably one of the last tough decisions:
 
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Champion triggers on non-creature artifacts and non-creature green cards but not on colored creatures which have a non-green color. So, do the decks contain more of the first category or the second?
 
Run both is an option here....but it also depends on what deck you want it for. Dryad is better with creature-gating/bouncing...champion is better with spells. They overlap nicely, and it might be good to have the redundancy
 
Abom kinda sucks.

I guess I like the red guys if you're still on 40 Wilds. Mentor seems excessively punishing hitting for 2 on each Wilds and Shaman seems lame with 1 power. I don't know here.

I like Dryad so much more thematically that it isn't close for me. Green noncreature deck won't be something I approve of. Leave that in Izzet.
 
Vizkopa being a bear is a good start and the second ability has great potential. Probably one that I've overlooked in considering a life gain theme myself.

If you have a lot of small triggers, I'd keep Cliffhaven because it can really churn out some life loss on multiple triggers. If you're on fewer overall triggers, I'd cut him.

I don't really like the 2/4 for 5 that Regal represents, and it only offers a 3/5 for 5 at EOT with a trigger. Seems like it's the slowest of the three by quite a bit to me. If you have a lot of potential Villain-turn triggers, getting 2 dudes per turn can be quite good, though.



As for the 'mancer question, I think it depends on power level. Snap>>>Forager if removal is likely to let it swing once>Archaeo=Dowsing, depending on if you need a blink target or an attacker more>>>>>Weird
 
I play all of them and I can only recommend doing the same. My players love them. Anger and Brawn slot perfectly into the gruul madness strategy I support as my guild archetype, and Wonder is nice there as well as in Ninjutsu or Dredge decks. In general you can say these are sweet with all kinds of "putting a card into my yard", wether it's discard, selfmill or sacrifice.

The effects of Anger and Wonder are easily worth a card already, and in the right decks, Brawn's can also outright win the game. Not to mention that they are solid if hardcast, as your opponent usually doesn't want them to die.

If I had to rank them in a vacuum however, I'd go with:
Wonder > Anger > Brawn

I wish the black and white one wouldn't suck. Lifelink and deathtouch could be spicy abilities to grant. Or considering the time they came out, I'd also take fear and vigilance.
 
I don't think they can hang in a higher power level, I definitely would not run these in my cube. They're neat with certain interactions, but they just don't get there unless you're in a very specific deck. The base bodies are just not something I'm interested in at all. I've played the hell out of Wonder and Anger in EDH decks where I can easily pitch them for max value, but it's a taller order to get there in a powerful cube unless you've warped the environment in some way (i.e. Graveyard based, extensive self-mill as an environmental pillar, etc.).
 
vs

Which one do you like more? I like the discard synergy of both but I don't actually run a lot of 4-strenght creatures. I also thought the Theros Phoenix was too cheap to escape and quick to kill so it's between those two.
 
i like the ferocious one’s rez timing better, but the lightning phoenix has an easier time coming back since burn can trigger it.


Lightning is more splashable as well. I just really hate the timing on lightning....would it have been too good to let you recur at time of damage? Then you could burn, recur, and attack.
 
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