Final Parting is the more interesting card IMO, as it's not limited to creatures and can be used as a normal tutor for a card you want in your hand.
but it can also set up neat GY stuff like spell recursion:
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
or set up a loam engine:
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
start a zombie removal chain:
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
![](data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D)
etc. etc. It's probably not as interesting as gifts ungiven, but one of the more complex and nuanced cards in the entire game is a high bar to jump over
but it can also set up neat GY stuff like spell recursion:
or set up a loam engine:
start a zombie removal chain:
etc. etc. It's probably not as interesting as gifts ungiven, but one of the more complex and nuanced cards in the entire game is a high bar to jump over