I'd only look specifically at enchantments for an enchantment theme, which really isn't good right now, or as a little splash for Delirium. I wouldn't go too out of my way about it for Delirium.
yeah i’m not saying people should go super deep for it, creature/land/instant/sorcery is still the go to combo, but having a couple 1-2 mana clean one-for-ones like Seal, Weight and Growth are really nice as they work everywhere but provide a little extra utility for the drafter who’s on some delirium cards
I'd only look specifically at enchantments for an enchantment theme, which really isn't good right now, or as a little splash for Delirium. I wouldn't go too out of my way about it for Delirium.
Yeah, I was just adding to your list. Those are the ones I'd consider Delirium-worthy. Except I hate Standstill. I'm on Weight and Grasp, personally. For obvious reasons.yeah i’m not saying people should go super deep for it, creature/land/instant/sorcery is still the go to combo, but having a couple 1-2 mana clean one-for-ones like Seal, Weight and Growth are really nice as they work everywhere but provide a little extra utility for the drafter who’s on some delirium cards
the big thing for me is ease of recursion. it’s worse than most kill spells but if you have other stuff that gets back artifacts/permanents then it becomes a tradeoff of paying higher cost for the ability to loop it, which for a control player is probably a good tradeoff if they have other more efficient removal to back it up and get to the looping point.Sadly Brad-proof though
I loved it in Sigh, a Cube and now may have convinced myself to continue it's legacy in Sigh, again?
If only it didn’t have that old Doom Blade wording.Can't forget this trinket mage target