Chris Taylor
Contributor
Giver. Let's play magic, thanks, not solitaire
vs.
Round 1
FIGHT!
vs.
Round 1
FIGHT!
From this talk
https://riptidelab.com/forum/threads/community-cuts-thread.2009/page-2#post-85581
vs
I like both. But is Pod too difficult to build around?
My sweet spot is kind of like:How many of each mana cost would you include in your Pod deck.
1: 0
2: Any number, doesn’t matter
3: 2
4: 2
5: 2
6: 1
Something like that?
i can tell you that it's bad and that it's even bad as a combo with Knight of the Reliquary
What can you tell me about this card? Wadell runs it and I'm very intrigued. I run 20 fetchlands which seems required.
My sweet spot is kind of like:
1-2 ones (bring able to pod away tokens matters imo and I cube versatile one drops)
n twos
2-4 threes
2-3 fours
2 fives
1-2 sixes
A seven
As long as there's a really good thing for me to end my chain on I'm happy - that can be podding away a reveillark into nothing for the death trigger, d-lord a-tarks, or even capping out at 5 with Kiki-combo. If I'm in blue as well as green I love playing a Brainstorm to shuffle back anything I draw but don't wanna cast (and even have a custom white creature that quasi-brainstorms - still in love with this guy, CT). In general I want either a really hard hitting 6 or any 7 to establish board supremacy and inevitability.
I would probably have more 3's so you can restart some chains if needed.
I had one of my players build a sweet pod deck last night where he even got it fairly late in the last pack. He just had a solid curve and it worked out well. I did try using a squadron pick for the Birthing Pod. The experiment worked out and I will be trying again.
Do we really need to slot in 9-14 creature spots in order to get a Birthing Pod to work?
You give them 4?
I give them 2 for one pick.
What can you tell me about this card? Wadell runs it and I'm very intrigued. I run 20 fetchlands which seems required.