I originally settled on Arena over Connections when I first added the effect. I like that you can't shut off Arena, so sometimes you will be forced to use your own removal on it, or die if you can't. Connection might still be right over it, because it offers more decision points, but the question is not which one of these two options I should pick, but rather if Arguel's Blood Fast's mini game and backside make it interesting enough to run over either of them.What is/are the reason/reasonss underworld connections not the card you're looking for? It's in between the two in terms of cost and less generic than arena.
There can be only one winner:
What themes are you supporting?what themes are you supporting?
I have one too:
I'm having a hard time choosing between these, but I'm guessing the front side of Djeru's Renunciation is by far the most useful effect in the same decks you want to play the aggressive RW cycling cards from Ikoria in. On the other hand, if all you're looking for is a card to cycle away cheaply, the Vantasaur is the best one by a mile because cycling for >> cycling for . Either way, I don't think the flyer is going to win this fight.There can be only one winner:
what themes are you supporting?
I have one too:
There can be only one winner:
There can be only one winner:
I think the choice between the white cyclers largely depends on context, but all of those look like cards that will routinely be last picks. For what cube is this? Ikoria Remastered?
vs
Wondering how you guys feel these stack up. Quest can grab a dual but isn't really a land, although it does play similarly to Ash Barrens.
Then Elfhame can basically be any lower power GW land, as I'm considering Safewright as a land slot.
has more play to it, although it only grabs basics.