General How do YOU plan to use the various Conspiracy cards?

FlowerSunRain

Contributor
Grenzo is fucking nuts. He's got the best base stats of any X creature, plus his ability is an incredibly powerful (if inconsistent) mana sink.
 

James Stevenson

Steamflogger Boss
Staff member
I want him for more +1/+1 counter support, and graveyard shenanigans support. But actually he doesn't do anything with graveyard shenanigans, except putting things in your graveyard a little bit. Not very synergistic there, I think.
 

Jason Waddell

Administrator
Staff member
Update: After actually drafting Conspiracy, I want nothing to do with the whole thing any more. Conspiracy as a holistic format was pretty reasonable if you want a multi-player format which is all about stories and not at all about playing good Magic (i.e most multi-player Magic). That said, the actual Conspiracy cards were pretty much all stupid beyond belief. Turns out that cards are costed the way they are for a reason...

Some of the draft-bots were pretty decent though.

I am currently running 0 of the cards. Their designs really just don't appeal to me. Shame. Summer multiplayer sets have given us some pretty cool cards (Edric, Baleful, Shardless, Scavenging)
 

Jason Waddell

Administrator
Staff member

For the record if I were to include any cards they would be:
Cogwork Librarian (paper cube only)
Grenzo, Dungeon Warden

My problem with Grenzo is that I really need to gold slots for theme support (Falkenrath, Sarkhan), and although he's a "nice to have" he really doesn't fit in with my current design. He's probably a good E-Domain fit.
 

Onderzeeboot

Ecstatic Orb
As of today, my cube runs the following Conspiracy cards:



Paliano has been interesting, especially when picked early. The opponent to your right has to name a color first, and he generally doesn't want to name a color he's in. If he names a color you were drafting, you can name another color, or a splash color. And than you get another color from your left neighbour! Painless! Untapped! The signaling is actually awesome, since you are trying to signal anyways during a draft, since you don't want to be fighting over a color with your neighbour. I'm telling you, this card played way better than I had anticipated.
 
I play these:



Cogwork obviously rocks and Deal Broker is nice too. It's actually playable in your final 40 and provides a fun auction afterwards. I'm surprised more people don't play Magister, it's really easy to splash and it's quite powerful. Dack's Duplicate is really nutty. Copying their best creature and getting the first attack is huge, plus the dethrone comes up quite often. We've already seen it in action with Kitchen Finks.
 

CML

Contributor
For the record if I were to include any cards they would be:
Cogwork Librarian (paper cube only)
Grenzo, Dungeon Warden

My problem with Grenzo is that I really need to gold slots for theme support (Falkenrath, Sarkhan), and although he's a "nice to have" he really doesn't fit in with my current design. He's probably a good E-Domain fit.


bad fit in e-domain for power-level reasons imo, X will be reasonably large and he'll just end the game. grenzo needs to be in a format more constrained with mana and the only cubes for which this is true are the higher power ones on here.

i dunno, i like this set. dack's duplicate is sweet. selvala is sweet.
 
Yeah, that's likely true. It's the type of card I'd test, feel bad about, then take out after one draft.


That card doesn't say "trample" anywhere on it. Grenzo seems completely fine for E-Domain in my opinion. Definitely worth at least a test run. Same with Genesis Hydra. Genesis Hydra's sweet, sugary goodness.
 

Dom Harvey

Contributor
Grenzo is delightful. It closes out the game in an unpredictable (and unriggable) way and is just good fun overall.
 

CML

Contributor
unriggable? scry


i wish jtms +2 fatesealed the bottom. it would be combination of fateseal + ed glosser, trivial psychic.

"THE GAME IS GOING TO GO 40 TURNS. you're gonna draw a squadron hawk. you're gonna wish that YOU'D ARRANGED THAT WINDBRISK A LITTLE DIFFERENT."
 

Chris Taylor

Contributor
i wish jtms +2 fatesealed the bottom. it would be combination of fateseal + ed glosser, trivial psychic.

"THE GAME IS GOING TO GO 40 TURNS. you're gonna draw a squadron hawk. you're gonna wish that YOU'D ARRANGED THAT WINDBRISK A LITTLE DIFFERENT."

It does tho
 

CML

Contributor
for 2UR this is an acceptable outcome. in general clones sway the game to a more equitable state so let's play all the good ones!
 

Eric Chan

Hyalopterous Lemure
Staff member


How have people's experiences with this card been?

In its first time seeing action in an admittedly awkward five-man draft, Worldknit ran the table pretty decisively. From what I could tell, the things that made it good at a small table:

1) There were less people in specific colour combinations, allowing the Worldknit player to scoop up lots of powerful gold cards

2) There aren't very many narrow, archetype-specific cards in cube, nor flat-out bad cards, meaning that every card the pilot was forced to slot in was at least somewhat decent - there are no Grixis Illusionists or Pillarfield Oxen in cube

Curious as to how this matches up with other people's observations!
 

Chris Taylor

Contributor


How have people's experiences with this card been?

In its first time seeing action in an admittedly awkward five-man draft, Worldknit ran the table pretty decisively. From what I could tell, the things that made it good at a small table:

1) There were less people in specific colour combinations, allowing the Worldknit player to scoop up lots of powerful gold cards

2) There aren't very many narrow, archetype-specific cards in cube, nor flat-out bad cards, meaning that every card the pilot was forced to slot in was at least somewhat decent - there are no Grixis Illusionists or Pillarfield Oxen in cube

Curious as to how this matches up with other people's observations!

1) It makes your draft BAD. Like real bad. Like trying to draft an aggro deck and having to play wrath of god and gristlebrand bad.
2) Wasteland OP :p
3) Every single drafter said A) It's awesome, B) it's super overpowered but don't take it out and C) man how did you go 2-5 with this deck?

I think my playgroup still needs to learn a thing or two about drafting :p But hey, I don't run any of conspiracies anymore (Complexity creep) so bonus I guess?
 
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