Immediate Action seems like it might be good for Gravecrawler decks if those still exist (not in my cube, but...). Gravecrawler with haste seems soooo good. Anyone still trying to support black aggro that can give more informed opinion on that?
Immediate Action seems like it might be good for Gravecrawler decks if those still exist (not in my cube, but...). Gravecrawler with haste seems soooo good. Anyone still trying to support black aggro that can give more informed opinion on that?
These decks still exist in my cube but aren't exactly in need of any help. I think most of the designers with Gravecrawlers in service are in the process of toning the archetype down a bit.
I must be behind. Last I heard about those decks was hand wringing over how to make them good. Glad to hear that's not the case anymore!
In my CNS drafts, most of the degenerate gameplay (degenerate in the long term -- it was pretty fun for an afternoon) came from plays who had a large number of a single common card. On the creature side, they turned into Birds of Paradise, got +1/+1 counters, and came in for a reduced mana cost. Sorceries and instants could be cheaper, but could also be copied, which was pretty nasty.
While not completely singleton, it seems like most cubes wouldn't benefit much from those conspiracies.
I think CML is right here. There isn't any way to interact with the cards and some of the effects are so ridiculously powerful. All they take is to snatch them up during the draft and if you don't see them first... Remind me of moxes in that respect. Pervesely, I think they will be in their best in power max cubes, I'm not sure they're right for the majority of cubes here.
However, I think generally the Cogwork creatures are pretty good and add another element of fun to the draft. Deal Broker is by far the one I'm most excited about.
Re the normal cards, I was hot on Brago, but am going off him. I'm still undecided about Paliano: I think it will be good but the memory option is really irritating. I would be on it in a second if we had those D6s that Chris suggested.
Grenzo seems fine but not all that exciting. I would actually be interested to try Selvana, Explorer Returned. She has a good body and although the card draw is symetrical it pushes the game along. Also I find most of the selesyna options dull.
I more interested in trying to build this cube than most people seem to. I guess it means play a bunch of dumb commons rather than more interesting cards, but you can at least make them interesting dumb commons.
Like, 4 squadron hawks, 4 mana elves, 4 dudes with haste, to actually mean that some of the conspiracies actually aren't as good if you're drafting those archetypes because, you know, they do that thing already. I dunno. Might make a thread.
Power Play: This card is bananas. As printed, since conspiracy is multiplayer only (and as such one game, not a match) in regular best 2 out of 3, you go first, followed by going first, and then going first. I've informed my drafters it only affects the first game, and it's still REAL good. I can easily see myself first picking this thing.
Cogwork Librarian was super fun in Conspiracy draft tonight, and by far the most interesting of the "draft face-up" cards. I don't know if it's overkill to run two of these in my cube. Most of the other constructs we encountered were more gimmicky than anything. In particular, I feel like Lore Seeker is more fun in theory than in practice.
I was skeptical about Worldknit, but it's actually sweet. I think I want this in cube now.
I'm probably going to start by trying most of the other conspiracy and hidden agenda cards. I worry that reducing the cost or making copies of my four Rune Snags might break things in half, but I still want to see it happen once. The hidden agendas in particular almost make me want to triple up on weaker cards - the cube equivalents of hurf durf - but at the same time, I don't want to scale back my multiples of Burst Lightning, Champion of the Parish, and Delver of Secrets. Not really sure how to approach this.
I'm not sure adding excess copies of less than solid cards to make Muzzio's preperations better is worth it in the long run. The opportunity cost in cube is lower than usual since we have more playables, and 3/3 goblin guides 10% of the time seems perfectly fine compared to 2/2 mons's goblin raiders 65% of the time (this week's numbers brought to you by the AssPull statistics institute for argument backing uping)
Go read about how sweet games are in the devotion thread, because lol riptide topics.
Yeah forking rune snag is the opposite of oppressive. I'd be way more worried about someone set to copy char everytime it comes up or lingering souls