Final note: Jim Davis is talking about the cards purely from a Spike Power-max point of view. I usually don't relate to such simple minds where all anyone cares about is winning the most % of the games.
I'ld like to start with this, because I think insulting Spikes because you happen to have a different point of view is not okay. We all take away different thinks from, and look for different things in the game, but that does not make our own point of view superior, nor does it mean we should ridicule others for not thinking the way we do about Magic.
"Explaining the fundamental flaw in companions"
In order to explain a flaw you first have to prove that there is a flaw.
1. The set has not even officially been released into the world. This means it's a premature reaction. The set has been released on MtgArena but has release date on May 15.
Exactly. The set has not even officially been release into the world, and already companions have made a profound impact in
every format.
2. Jim David might misunderstand something. Or maybe you do? Or maybe I do? The problem, the way I see it, is not the mechanic but the cards (if there even is a problem).
-- Imagine if Gyruda was still 6 mana but instead of being 6/6 was a 2/2 with the same ability.
-- Imagine Lurrus was still a 3/2 but instead of costing 3 mana it would cost 7 mana.
-- Imagine Yorion would still cost 5 and still be 4/5 but instead of requiring your deck to be +20 cards it would require your deck to be +100 cards. How much would be talk about those three cards right now? The mechanic itself is fantastic! The execution might (or might not) be flawed.
-- Imagine Jegantha was a legendary 5/5 mana dork for 5 mana. Such a card would be nowhere constructed playable without the companion mechanic, yet it made multiple top eights across different formats already.
-- Imagine Umori was a legendary 4/5 for 4 mana that made cards of a single card type cost 1 less to cast for you. Seems not quite powerful enough to make a t8 deck. Let's make it a really restrictive companion, though, and boom! t8 material!
3. His little fun rule change is smart. And I would be up for that. Kind of like Slay the Spire's "Innate" mechanic. However I prefer the mechanic to stay like it is. If design team made a great mechanic and development team made the cards too powerful with the likes of Oko and Field of the Dead, we should not stomp on the mechanic itself. The Commander rule is not overpowered and
You're in Command is not overpowered. A few cards might still be but that is not the design's problem but the development.
I think comparing this to the Commander rule is
completely missing the mark. That rule only applies in the Commander format, and it applies to everyone, ensuring a level playing field. Incidentally, in competitive Commander (cEDH),
Thrasios, Triton Hero is the best commander, not only because it gives you access to four colors when paired with another commander, and because it is a mana sink that provides card advantage, but also because commanders with partner mean you're up one card compared to someone who runs only one commander. Sounds familiar? It's really hard to explain how extremely powerful being up one card is, and this card advantage is
inherent to the companion mechanic. Could you nerf cards with companion to the point that they're no longer good enough for constructed? Sure you can. Just like they could have made
Treachery cost
, or
Tendrils of Agony . That doesn't mean that free spells and storm are inherently well designed mechanics that are healthy for the game. Handicapping a card to the point it isn't constructed playable is easy, and says nothing at all about whether the mechanic is good or not, broken or not. Up until recently
Reaping the Graves looked like a relatively innocent storm spell, now it's the talk of the town in Pauper because it's one of the key cards in a super powerful cycling deck that emerged post-Ikoria.
It's hard to imagine all of these companions were pushed in the later stages of R&D. Surely Jegantha wasn't expected to be a cross-format staple, but more of a meme support card for
Niv-Mizzet Reborn in Standard? People looked at Gyruda and laughed at how bad it was, until it broke Standard for a few days. Point is, it's really hard to evaluate how incredibly good this mechanic is if you look at them as cards that give you a small reward if you meet certain conditions, which looks to be how you're viewing them. An eight card is not a small reward. It's a
huge reward. So huge, in fact, that it's really hard to balance these in a way that they're on the cusp of constructed viability without warping the format. In my opinion WotC's attempts overshot the mark by a large margin.