The funny thing is that the first game I played today against asavage but i agree also am i the only one that now has a obssestion with making boros not just tokens/fun police/enchantment equipment because of lorehome
Boros can be tricky to build a non-aggressive version of, since the overlap between Red and White are the colors with the best cheap threats and the best 1-cmc removal, but the worst card advantage engines over all. It also doesn't help that WOTC doesn't normally design R/W cards to do anything other than lend towards aggressive strategies.
Boros Control leveraging Planeswalkers and Removal Creatures is something that some people have had success with in environments without great card-advantage engines where trading one-for-one is worthwhile. As you mention Cheat cards can also work in Boros, although you have to be a little careful with those as other color combinations may leverage those pieces for undesired effects.
Personally, I've found that embracing the aggressive slant to Boros can actually lead to really fun results when it is implemented well. While a lot of the low-hanging fruit like "tokens" or "go wide with equipment" and the like can feel a little gimmicky when implemented poorly, there are a lot of unique synergies that one can build around when digging a little under the surface, such as artifact aggro and prowess.
Obviously it seems like you want to take things a different direction than is seen in a lot of cubes, so I hope you find some new strategies to play or ways to improve things you currently have working here on Riptide.