After looking at it more, the 5c emphasis would have a larger impact on cube real estate than I'm willing to commit to right now. I'm going to shelve the idea for now, but it is something I'm still interested in. I thought I could just toss in a handful of cards like
Prismatic Ending,
Kaleidoscorch, and
Bring to Light and call it day, but I think the package would actually need to be closer to 10-15 cards.
Update now that MH2 is fully spoiled:
Out:
Angel of SanctionsForsake the WorldlyThe Birth of MeletisYahenni, Undying PartisanEat to ExtinctionBloodchief's ThirstInquisition of KozilekBeacon of UnrestStaggershockReclamation SagePsychatogWalking BallistaMyr RetrieverPorcelain LegionnaireRetrofitter FoundryIzzet Boilerworks
In:
Timeless DragonLate to DinnerPortable HoleGriefViscera SeerBone ShardsTragic FallMakeshift MannequinMogg War MarshalGoblin SharpshooterFoundation BreakerMaster of DeathHangarback WalkerLiquimetal TorqueSilverbluff BridgeGeier Reach Sanitarium
MH2 Cards Comments:
Timeless Dragon:
A little vanilla, but I'm excited about it. I've been in the market for a mid-game white creature that survives
Wildfire/
Languish. Cycle it, mill it, reanimate it.....it does a little bit of everything that my white sections wants. I've also learned from
Curator of Mysteries that an on curve 4/4 flier has real value in my format.
Late to Dinner:
I have run
Breath of Life and
Miraculous Recovery at certain points, but both were underwhelming. Stapling a food token to BoL really ups its value for me. White's reanimator decks often exist in control shells where the life gain from the token can be relevant. The artifact token helps tie in white's reanimation package with the Welders in red. It also doesn't hurt to have another thing to sac for
Marionette Master
Grief:
I love this card. I was skeptical of it being too strong, but it's getting some run after
I talked it out with sigh and blacksmithy here.
Bone Shards:
I'm always looking for easy ways to add discard outlets to black.
Undead Gladiator got squeezed out of the list recently for being a little too slow, but its absence has been noticeable. Probably one of my favorite cards in the set.
Tragic Fall:
I wanted another 2cmc black instant removal spell, and this has a solid baseline while also telegraphing that hellbent is as existing mechanic which is valuable to me.
Foundation Breaker:
It can't be recurred via
Sevinne's Reclamation or
Unearth, but this otherwise feels like a strong upgrade over Rec Sage.
Master of Death:
Debated between this or
Lazotep Chancellor. Having another discard-matters payoff in Dimir would've been nice, but Master is relevant to every archetype Dimir supports. It's possibly even valuable in decks that can't reliably cast it.
Liquimetal Torque:
I've hunted for another 2 cmc mana rock, and I'm looking forward to trying this out. Turn 2 acceleration in this cube is pretty valuable to begin with, and I'm still unpacking all of the ways this can generate value in my cube. Making things artifacts to sacrifice is great for things like
Scrap Trawler,
Marionette Master,
Goblin Welder,
Tinker, etc. It's also really interesting in green to convert
Wilt,
Foundation Berserker, and
Acidic Slime in to creature removal.
Silverbluff Bridge:
I'm a big fan of this cycle, and I still may include more of the blue ridges as time goes on. For now, I think I prefer the bouncelands in Dimir, Simic and Azorius, but it's an easy win in Izzet.
Comments on non-MH2 related changes:
-
Retrofitter Foundry:
I decided that the ease and rate in which this generates tokens is not something I want. It has a similar feel to
Pia and Kiran Nalaar in that it shows up some of the comparable cards that require a little more work like
Shrine of Loyal Legions and
Hidden Stockpile.
-
Beacon of Unrest:
Love this card in theory, but double black, sorcery speed, and it tucking are all knocks against it. There aren't many non-creature artifacts worth reanimating, and while targeting your opponents graveyard is spicy, the instant speed of Mannequin really vibes with the color, and I prefer white to have more of the unconditional reanimation.
+
Hangarback Walker:
I didn't like how
Walking Ballista outclassesd
Lesser Masticore and
Triskelion, both of which have more important design roles. I'm testing Walker knowing well that it was once at the top of my list of auto-picks (in a negative way). It covers some of the space from the Retrofitter Foundry cut. Every deck wants it. It's on thin ice. Not much else to say.
+
Mogg War Marshal &
Goblin Sharpshooter:
I've noticed a significant drop off in the appeal of creature sacrifice strategies in red. These have always been favorites of mine. I cheated by categorizing Squee as colorless, so I was able to squeeze them both in. Yes, I wanted more
Vesperlark targets. Yes, I want to kill you with
Greater Gargadon +
Turntimber Sower +
Goblin Sharpshooter
MH2 cards hat didn't quite make this revision, but are still under consideration:
Esper SentinelMurktide RegentCabal InitiateDragon's Rage ChannelerTireless ProvisionerDiamond LionLazotep ChancellorRazortide BridgeMistvault BridgeUrza's SagaBarbed SpikePrismatic EndingBreak TiesSuspendNecrogoyfYoung NecromancerFlametongue YearlingKaleidoscorchEnduranceBannerhide KrushokBlessed RespiteNettlecyst