But seriously, I think we should talk less in absolutes ("Jitte/Batterskull/JTMS is GRBS", "4 Gravecrawlers is dope"), and more in, like, "Jitte is red flagged for GRBS, but should be ok if xyz", "multi-crawler works well if you support themes xyz".
But seriously, I think we should talk less in absolutes ("Jitte/Batterskull/JTMS is GRBS", "4 Gravecrawlers is dope"), and more in, like, "Jitte is red flagged for GRBS, but should be ok if xyz", "multi-crawler works well if you support themes xyz".
Right, and then that is a deliberate decision to make attach-ing things less good, which means your auras and other equipment also have to be pretty insane to be any good at all, and limits the viability of combat tricks that don't just end up with you 2-for-1ing yourself. Giant growth can't be viable in an environment where jitte isn't oppressive?
That would have been such a cool card at 3 cmc.
Well, I feel it kinda descends into "do they have removal" territory at that point. Threads of Disloyalty has taught us that cheap control magics are super strong, even when they give you some of the best creatures in the game.
if goyf costedgranularity as a design constraint (what if goyf was a -.5+*/.5+* or cost 1.5+G?) is super-interesting and i wish someone would write about it
granularity as a design constraint (what if goyf was a -.5+*/.5+* or cost 1.5+G?) is super-interesting and i wish someone would write about it
Whaaaaaaaaat Stone Rain is totally still a three mana spell. It probably wouldn't even be all that good in any of the Standard formats of the last six years.
If we're talking about half mana costs, though, there's always that pesky Counterspell that's a bit much at two and awful at three...
Maybe I'm biased, but land destruction is nice because it's another tool to keep the greedy decks in check, and gives aggro decks a different angle of disruption. In the Standard format where Overgrown Battlement / Primeval Titan / Valakut was winning tournament after tournament, it was less a matter of trying to keep them at two mana - because that frankly impossible - it was keeping them below six. Stone Rain, in my opinion, would've been a fair and balanced tool to bring the fight to their manabase. It was otherwise really difficult to stop people from going T1 Treespeaker, T2 level, Explore, T3 Titan, and while that represents an ideal opening, big ol' Titans on turn four were more common than you'd imagine.
Stone Rain isn't that great if your curves are outrageously low.
Uh, removal plus pressure does a reasonable job of killing ramp decks. They usually keep drawing more ramp if you deal with the first couple threats. Delver of Secrets forced ramp to play Whipflares and Slagstorms just playing Vapor Snags and 3/2s. Caw Blade just asked Jace to kindly -1. There's only so many times you can (re)play a Primeval Titan before you hit 0.