I'm going to restrain myself from making this no better than a back and forth had on salvation:
Lorne:
Yeah totes, he's got a lot of parallels to Lilly3. And you're right on the money, if you don't have a creature, and you've managed to kill one of theirs, the ability resolves and draws you a card. I'll throw in some way to properly breakup the wording and subjugate the clauses correctly. He wants something to have died and he will give you a card, he will give you the ability to put a thing into your graveyard. Lorne's ultimate is very similar to all his other abilities but he no longer requires you to sacrifice anything, just your opponent.
Lim-Dul:
Right again! The last ability is very powerful and I could certainly stand to put an additional little cute limiter on his +1. I don't really mind the idea of a 4 drop being good at dealing with 1cc creatures, but this one might be even pushing it. I really don't care about making the entomb-anyone ability more expensive, cube is a more powerful place for that ability but it's pretty mediocre as a -1 ability on a 4cc permanent that does not + to defend itself. I would consider making his last ability something like -4 destroy each creature with cmc x where x is what I say it is.
Kelorne:
I totes don't mind designing cards that are better than sorin markov. Actually I kinda like sorin because his ability does a lot to mess with combat, I think that the fact that his +1 is often worth a card and 2 life is sorta where he works. A walker that takes 5 activations to kill someone is not that scary to me, combined with the fact that it is +2ing makes me a little more cautious, but you have to remember you are putting yourself in a weird place too. I think the best solution with him (if I wana bend to the will of the forums) is to give him 3 starting hit points and change the befoul to a -3.
Tibalt:
Another child of lily3 and sorta Ajani3. +1 for +2/+0 on an attacker is not incredible. Can we agree on this? It doesn't tick up on turns you don't have creatures, it can't be used defensively and the problem doesn't accumulate and become overwhelming like many walkers that provide persistent board bonuses.
I can see why people are scared of the -1, and the ability does seem great, but ridic (lol I love it when people say that)? Really? Maybe in degenerate formats, but what's the point in talking about those. It is an awful lot like lily's +1 if you have no cards in hand you are up a card, it can also be used to turf a thing you are excited to put into your grave. The thing is, its a -1 on a card with 2 loyalty that has no way of defending itself other than being early. How much play do you think you are getting out of it? The +1 can't be used defensively and boy is ajani's +1 way better than it as a 3mana card that is capable of 5 loyalty on the next turn. I wouldn't mind making it RR or the -1 into a -2 but I feel like I am being conservative simply for the sake of being conservative and thats not how I like to design cardz.
Love more ideas on how to mess with Lim Dul! Does anyone have any better ideas for Tibalt's ultimate?