What about aether snap?
It probably reads better when it's on a card. But you could word it alternatively. I really like the different modes that both make the base effect much stronger.The modes are different enough that it'd be more grokable as a split card.
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Okay, maybe not, but it took a couple re-reads to really get what was going on, and even then it's not that intuitive.
That sounds like a cool design space. Is the idea to push multicolor and monocolor with same card?
My second question:
What hasn't been done in the way of small and medium effects on planeswalkers so far in black?
War Mammoth Assault
Sorcery
If was spent to cast War Mammoth Assault, put two 1/1 red and white Soldier creature tokens onto the battlefield. Then put a 3/3 green Elephant creature token onto the battlefield.
If no coloured mana other than green was spent to cast War Mammoth Assault, creatures you control get +1/+1 and gain haste and trample until end of turn.
I quite like the effect of this design, multicolored cards that are good in monocolored as well. Essentially it's a modal spell of course, and those are always a hoot to play with!Well you gotta remember that this isn't blue mana or red mana or white mana or black mana they are allowed to spend, it's only like mutavaults and painlands and green sources they can get the mono green bonus from. It's exciting isn't it?
It'd be really cool if there were more lifegain in black.
Is there a way to do a PW that is effectively that 4CMC sac spell with Rebound as a minus? Or is that too close to 3CMC Liliana.
Manic Thief
Creature - Human Rogue
When Manic Thief enters the battlefield, gain control of target artifact. Untap that artifact. If it's a creature it gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
vs.
Manic Thief
Creature - Human Rogue
When Manic Thief enters the battlefield, gain control of target artifact. Untap that artifact. Sacrifice it at the beginning of the next end step.
3/2
Magma Hammer
Sorcery
Choose one - Magma Hammer deals 3 damage to target creature or player; or destroy target artifact.
vs.
Magma Hammer
Sorcery
Choose one or both - Magma Hammer deals 3 damage to target creature or player; or destroy target artifact.
vs.
Magma Hammer
Instant
Choose one - Magma Hammer deals 3 damage to target creature or player; or destroy target artifact.