General Print this Wizards! (So I can put it in my cube)

Jason Waddell

Administrator
Staff member
I'm looking for a replacement for Karn. More speficially: I'm looking for an expensive colorless card that can deal with any permanent, is playable (unlike Spine of Ish Sah), but not as oppressive as Karn in a lower powered cube.

Hey, psst. Kid. KID! Can I interest you in some 'lux?

No? Come back here!
 

Onderzeeboot

Ecstatic Orb
Hahaha, I never really considered that card. Is it any good? Looks way too slow to me.

Edit: What if we up the cost to 7 and the activation cost to "{T}, remove a charge counter from ~"?
 
Yeah I dig that idea. It would be a great six drop for a control deck or a green deck.

Let's start here:

Demolition Golem {6}
Artifact Creature - Golem
When Demolition Golem enters the battlefield destroy target permanent.
2/2

I think we can throw something else into the mix here to keep it competitive.
 

Onderzeeboot

Ecstatic Orb
I think we can throw something else into the mix here to keep it competitive.
Well, since I'm looking for repeatable removal, like Karn is, how about one of these options?

When Demolition Golem dies, if it was dealt combat damage this turn, return it to the battlefield.

(When a card switches zones it forgets its history right, so you couldn't loop with a sac engine)

When a noncreature permanent is put into your graveyard from the battlefield, you may return Demolition Golem from your graveyard to your hand.

When Demolition Golem dies, put it into its owner's library second from the top.

Edit: When Demolition Golem enters the battlefield, choose one or both: Destroy target permanent with converted mana cost 3 or less; and/or destroy target permanent with converted mana cost 4 or more.

Might need to cost 7 if we do that though :) I like 7 though. I feel I could use another 7.
 
i've cubed this a few times
PalladiumGolemfull_zps7718ccb9.jpg
 

Onderzeeboot

Ecstatic Orb


Would this be playable or broken if it had constellation?

What if I made it a 4/4 Angel with flying and constellation for 4WW... 5WW?
 
Constellation instead of casting would be interesting, but it seems like it would only be useful if you had a ton of Enchantment creatures in your cube and a way to bring them all back at once to stack a ton of triggers. From playing a bit of Constellation in Standard and forcing it a bit in some JOU/BNG/THS drafts, you want a critical mass of cheaper enchantment creatures that you can chain together. 5+ mana is basically a finisher and the only way to get the most out of it is if you have Enchantress stuff happening to refill your hand.

The problem with this card is that since it's white, doesn't really work that great with all the useful playable Enchantment creatures since most of the decent ones are in GB. I mean, could you imagine a Living Death after self-milling and stacking like 8 triggers? Would be sweet.
 

Jason Waddell

Administrator
Staff member
I think generally draft environments want cards with a higher base power level. Relying entirely on synergy is basically a death sentence for a cube card. I'm sure you can find exceptions in the posts below. :p
 
I was always miffed by that card. Anyone can correct me because I'm probably wrong, but weren't Alara sigils medals that Bant angels would hand out to the deserving from on high? Like as tokens of valor for winning tournaments and stuff. You can see them floating around / stuck on the art / referenced a lot. And if that's how that works why is the card that's supposedly this one specific sigil showing the empty throne itself? Whose throne why does it make trigger off enchantments and make angels if you're making an angel to sit in it why can you make like ten wtf. This was one of the first rares I saw after returning to magic around alara-zendikar so this crap haunts me.
 
I think generally draft environments want cards with a higher base power level. Relying entirely on synergy is basically a death sentence for a cube card. I'm sure you can find exceptions in the posts below. :p

Hold on, I had a thought....
Does Grim Monolith rely completely on synergy? I mean without big expensive idiots it's just like the worst land ever. Can you imagine playing a deck where most of the spells cost 1-2cc?
 
Hold on, I had a thought....
Does Grim Monolith rely completely on synergy? I mean without big expensive idiots it's just like the worst land ever. Can you imagine playing a deck where most of the spells cost 1-2cc?


Or if your deck is full of creatures with casting costs like Obzedat, it's pretty bad. The difference between the two cards is really just how frequently the synergy shows up. Monolith synergizes well with decks that have cards with 5+ cc cards (without weird color requirements), which is a high percentage of Cube decks. The Sigil synergizes well with decks that have a lot of enchantments, which is a small percentage of Cube decks.
 

Grillo_Parlante

Contributor
Yeah, I think there are a lot of cards like that, which are synergy cards but just naturally get powered by most cube formats. Recurring nightmare is like that, if you lack ETB guys it goes from being broken to being a tempo inefficent reanimation spell. Ramp cards and reanimation cards in general fit into that catagory (need discard outlets/fatties). Gravecrawler, champion of the parish, carrion feeder, goblin bombardment, and birthing pod are all other common examples of cards whose worth is very contingent on the other cards being run in the cube with it (creature types, recurring creatures/sac. targets, CC density).

My favorite example though, of a card whose worth is 100% contingent on its environment is brown ouphe: its even emblazoned in the mirrodin flavor text!
 

Chris Taylor

Contributor
I feel that gravecrawler is usually fine as a semi resiliant 2/1 for 1, and pod doesn't require a dedicated deck to be alright. If you have a decent curve, upgrading mana elves into utility creatures or turning otherwise random clone effects/undying guys into more pressure works well.

Champion is pretty aweful with a low human count, and carrion feeder is real bad if he never eats anything, but the chances that you'll have literal zero humans or carrion feeder food is unlikely I find. Even occasionally eating blockers in front of lifelinking creatures, or targets of control magic is doing some good work.
 
Yeah I made a huge post on this subject Grillo! About how Monolith cubes naturally evolved around taking advantage of the class of high power level cards with the most redundant names: OP Mana Rocks (And their best buddies unsymetrical sweepers and natural orders)

The natural evolution this way sorta blinds people to the very unique metagame that they've created and the defining aspects of their environment, but more on that at 11.

I think a lot of cube designers aren't aware of how much makes it into their cube based on it's complimentary nature with something that is already a given to them, and where you get railroaded picks like cards that are only for RDW or awkward cards that feel like they should be better like brimaz because these cards seem necessary and powerful and fun and exciting but you haven't reconciled it with your existing paradigms yet (not to anyone in particular, just a neat observation about well tuned traditional cubes I've played lol)

It's so weird hearing that from jason because he had the eldrazi domain cube and I thought that thing was full of bunk that only felt good if you were able to play right into it's synergies.
 

Jason Waddell

Administrator
Staff member
It's so weird hearing that from jason because he had the eldrazi domain cube and I thought that thing was full of bunk that only felt good if you were able to play right into it's synergies.


Yeah, I mean I see what you're saying. Part of the key was dropping the power level so that the baseline power requirements were lower. It's also structured much more like a retail draft set than a traditional cube.
 
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