General Print this Wizards! (So I can put it in my cube)

I'm actually pretty sure there must be a way to Johnny the card as-is.

draft Daretti, name him, cast him from the command zone while I'm not watching your game, have him tucked with Unexpectedly Absent, later fail to cast him with Abbot of Keral Keep's impulsive draw.

Elegant it ain't.
 

Jason Waddell

Administrator
Staff member
Random idea: what if you can only use it on the next card you draft (and have to announce it publicly). That would result in some interesting decks, I would imagine.
 
Finally, the three JTMS limited decks everybody has been begging for.
well, there's a simple solution:
don't put it in the same cube where having 3 jaces is messed up.

Random idea: what if you can only use it on the next card you draft (and have to announce it publicly). That would result in some interesting decks, I would imagine.
or that

I have discovered an issue.
fuuuuuck

this is what happens when you change how the card works while formatting.

originally i was going to make it that you can keep it facedown until it's relevant but i could not figure out a way to word that without it looking like the rules text of a random fucked up enchantment from 1995 and i decided you're better of just announcing it to everybody at game start anyway
 
(full disclosure - I haven't read this whole thread yet, but I had to post to get this out of my system)

Rousing Vision
{1} - Instant
Multikicker {U}
Scry 1. If it's your turn, scry 2 instead. Draw a card for each time ~ was kicked.
Storm
----

This is the sort of flexible card I'd love to draft! Card selection, potential to dig deep with Storm through proper play, scales late with the multikicker, and yet, it feels quite fair, especially in a Riptide cube. So far, value storm in my cube has been fantastic; I'd love more healthy options.

(expect more dumb storm card ideas in the coming week.)
 
That seems insanely powerful. {1}{U}{U} for Scry 1 draw 2 at instant speed is pretty solid, and then it doubles up if your opponent cast a spell that turn?

Even casting this for {1}{U} with 0 storm is good, and if one or two spells have been cast it's approaching Ancestral Recall levels.

Edit: There may be a way to template it so that the scry is stormed and the card draw is not, which I think may have been your intention. I'm not sure how to do it though.

Double Edit: turn one Island, Chrome Mox, Mox Diamond, play this kicked twice? Don't mind if I do.
 
That seems insanely powerful. {1}{U}{U} for Scry 1 draw 2 at instant speed is pretty solid, and then it doubles up if your opponent cast a spell that turn?

Even casting this for {1}{U} with 0 storm is good, and if one or two spells have been cast it's approaching Ancestral Recall levels.

Edit: There may be a way to template it so that the scry is stormed and the card draw is not, which I think may have been your intention. I'm not sure how to do it though.

Double Edit: turn one Island, Chrome Mox, Mox Diamond, play this kicked twice? Don't mind if I do.

The card draw shouldn't be multiplied because the copies aren't kicked, which was my intention behind the kicker cost.
 
Ah, yeah, I thought that might be it. Unfortunately, if you copy a kickered spell, the copy is also kicked (see Zendikar FAQs). Something like

"Scry 1. If it's your turn, scry 2 instead.

You may pay {U}. If you do, draw a card."

Might work, although that still limited the multikicker by the number of copies.
 
i'd like to point out that as soon as people are having strong confusion about what the card actually does, it is a strong sign that the card needs to be reworked, unless you're willing to put reminder text about the interaction of storm and kicker on there perhaps
 
Probz not cube worthy

1W
Enchantment
Vanishing 1
ETB exile target creature.
Players may cast creatures they own exiled by NAME as if they were in their hand.
 
Naturizcle
1G
Instant

Destroy target artifact or enchantment
Cycling 1G

--

Dicyclechant
1W
Instant

Destroy target artifact or enchantment
Cycling 1W

Excuse me while I Sharpie "Cycling 2" on a Naturalize and a Solemn Offering and thumb my nose at my anti-custom drafters
 

Chris Taylor

Contributor
Excuse me while I Sharpie "Cycling 2" on a Naturalize and a Solemn Offering and thumb my nose at my anti-custom drafters

Nah brah just add in break asunder :p

Also cross post from my cube thread:

Any of these seem totally insane?

hNKq0os.jpg
Used to be W1, as per seeker of the way. Moved it to hybrid for a little competition and stealth buff to blue's prowess creatures

VEtowir.jpg
And replacing him is this guy. Probably too obvious a trigger, I don't see this guy getting blocked often when mana is open...
Maybe I want a different trigger? The creature probably isn't too good since it dies easily otherwise, but it's probably just too boring?

E5bq1Ld.jpg
Icatian Javelineers meet mogg fanatic? Neither creature really holds up by modern standards, and this guy can get additional pings out with Ajani Activations or Travel Prep

sjMBjnp.jpg
Yes FSR, I'm finally actually stealing him! I may have gone a bit too deep on the actual card part: His name is an anagram of "Gilgamesh", who the art is of.
Also fuck, forgot a class in the creature type.

8hZQXAu.jpg
May need to dial the sass up in the flavor text up, but blue needs a prowess bear with some mediocre upside, since their other prowess guy has scry 1 (which is proving quite strong). I'm sure Battlewise Hoplite is probably strong for the same reasons.

Z14IUct.jpg
I want a blue dude who makes blocking difficult. Shoutout to my bro Deftblade Elite?

sIV3TfC.jpg
Someone here runs tortured existence and it's a great fix to my 2 mana gravedigger, thank you whoever you are


8Tsshi7.jpg
More +1/+1 counter guys/incentive in green, plus sweet art.

QDnI17H.jpg
One "New" piece of equipment replacing runechanter's pike #1, coming back this time more for prowess guys to push through the last few points and help ground-poundy green decks, whereas before it was in to jump giant double striking creatures when I had that theme in

bbZ9t8I.jpg
And another actually new piece to replace pike #2 and try and get some counters flowing. An upgraded Banshee's Blade (Most of the time), I kept the equip at 2 to reign in getting counters on offense and defense.

Is this card even good? I noticed that most of the equipment people like (Jitte, Swords, Skullclamp, Batterskull) was more than just a boost to P/T, it did something. I tried to figure out what some of the archetypes in my cube would want out of an equipment (Control and wildfire excluded, since they usually don't have enough creatures to justify slots for equipment)

Pod and the Sacrifice deck more want a repeated raise dead trigger from ghoulcaller's shroud, and the token deck probably wants either of the hard hitting triggers from sword of fire and ice I've got on Seeker's Regalia or Pyromancer's Rig, but the Counters deck and Prowess Deck probably just want these because they're good cards, not because they do anything specific.

Equipment is a weird card type. I like what some does to my environment, but the power banding on them are insanely swingy. Hell, even grafted wargear has its moments where I contemplate cutting it!
Filling that gap with something playable is hard. Do these work? What would you rather see in a pack, given the archetypes I mentioned?

UFqnCU5.jpg
mGMzRH1.jpg
Pjo7tvM.jpg
JH3euEF.jpg
 
Cute semi-blink effect that forces your opponent to spend their mana inefficiently :)
Think it could hit art and ench too? I like that it's a little like detain too. White Unsummon +


2U
Instant
Counter target spell unless controller pays 4
Territory - if you've got six or more lands also draw a card or whatever.

3WW
Angel
Flying
Morbid - 1WW: put me onto the battlefield from your hand.
3/4

2BR
Creature - Human Cleric
Haste
Sac a creature, T: target player discards a card.
4/4

Dragon Ruby 2R
Artifact - Equipment
ETB deal 3 to target creature or player.
Equipped creature is a 4/4 red flying dragon.
Equip 1R

Some interesting ideas I wanted to dump.
 

Aoret

Developer
Not sure I'm down with territory, but you might be able to convince me. I guess the idea of spells that get better when you're flooded is cool from a theoretical standpoint.

I like the mechanic on the Angel of Vengeance (I decided that's what we should call her). Unsure from a balance perspective, but it looks really fun! Worth tossing in and trying.

Sackman is cool. My gut says OP without the tap clause and unpowered with it.

Dig the dragon ruby and it kinda makes me want a riptide cycle of artifacts that do the beast mask effect (who was the original designer of that one? I think I saw it in Chris Taylor's cube?)
 

Onderzeeboot

Ecstatic Orb
Dragon Ruby is awesome and super powerful. Pretty :) I do think it needs to be more expensive somewhere though, that thing is a house otherwise... I would still pick this highly, for example.

Ruby of Dragonform {1}{R}{R}
Artifact - Equipment
When Dragon Ruby enters the battlefield, it deals 3 damage to target creature or player.
Equip {3}{R}{R}
Equipped creature is a red Dragon creature with base power and toughness 5/5 and flying.
 

Chris Taylor

Contributor
2U
Instant
Counter target spell unless controller pays 4
Territory - if you've got six or more lands also draw a card or whatever.

3WW
Angel
Flying
Morbid - 1WW: put me onto the battlefield from your hand.
3/4

2BR
Creature - Human Cleric
Haste
Sac a creature, T: target player discards a card.
4/4

Dragon Ruby 2R
Artifact - Equipment
ETB deal 3 to target creature or player.
Equipped creature is a 4/4 red flying dragon.
Equip 1R

Some interesting ideas I wanted to dump.

Counterspell is okay. I'm not sure I like it more than dissolve, but it's splashable
I kinda wish that angel was in any color but white, what with all the pacifisms and paths and ORings. Come to think of it blue would be pretty shit too.
Also can it be a 2WW 3/3 flying? Its just so miserable to hardcast right now
BR guy is...interesting. Are you ever using that ability, unless it's locking people out? Shredding someone's hand is nice, but is it 4 damage nice?
Dragon Ruby is super sweet, especially based off the success of the green version without an ETB trigger/flying I already run. I love the idea of equipment as spell, but this one is probably a bit much. I might actually add this one with some number tweaks though!
 

Chris Taylor

Contributor
Also I think my post from last night got eaten

{1} Ethreal Wings
Artifact - Equipment
Equip {1}
Equipped creature gets +1/+0 and has flying

Lich's Talisman {1}
Artifact - Equipment
Equip {1}
Equipped creature has menace and "When this creature attacks, scry 1"

Plundering Pike {2}
Artifact Equipment
Equip {2}
Equipped creature gets +2/+0 and has "Whenever this creature attacks, bolster 1"

Gideon Lionheart {2}{W}{W}
Planeswalker - Gideon
+2: Up to two target creatures an opponent controls attacks Gideon Lionheart during their controller’s next turn if able.
-2: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
0: Until end of turn, Gideon Lionheart becomes a 5/5 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Starting Loyalty: 4
 
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