General Print this Wizards! (So I can put it in my cube)

i mean i get that's the point but i gotta be the annoying guy and say that prowess isn't a black thing and even tho that might be the point it just really bugs me ok
 
i mean i get that's the point but i gotta be the annoying guy and say that prowess isn't a black thing and even tho that might be the point it just really bugs me ok

lol sorry dad.

Does prowess necessarily have to be jeskai now that its evergreen or whatever?
 

Onderzeeboot

Ecstatic Orb
lol sorry dad.

Does prowess necessarily have to be jeskai now that its evergreen or whatever?

Does haste necessarily have to be Jund now that it's evergreen or whatever?
Does lifelink necessarily have to be Orzhov now that it's evergreen or whatever?
Does vigilance necessarily have to be Selesnya now that it's evergreen or whatever?

I could go on, but the short answer to your question is yes. Yes it does.
 
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2m6vnms.jpg
6em046.jpg
 
Also I think my post from last night got eaten

{1} Ethreal Wings
Artifact - Equipment
Equip {1}
Equipped creature gets +1/+0 and has flying

Lich's Talisman {1}
Artifact - Equipment
Equip {1}
Equipped creature has menace and "When this creature attacks, scry 1"

Plundering Pike {2}
Artifact Equipment
Equip {2}
Equipped creature gets +2/+0 and has "Whenever this creature attacks, bolster 1"

Gideon Lionheart {2}{W}{W}
Planeswalker - Gideon
+2: Up to two target creatures an opponent controls attacks Gideon Lionheart during their controller’s next turn if able.
-2: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
0: Until end of turn, Gideon Lionheart becomes a 5/5 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Starting Loyalty: 4


I like all of the above! They may be yoinked.

I'm working on a multiplayer cube (yes I know you don't like multiplayer) and making some customs to help solve some of the shortfalls. I'm looking for ways for aggro to have a bit of staying power. I have an enchantment and a landfall theme hence this creation. Looking for some suggestions casting cost. I was thinking WW1? Any help would be great.

Vodka Sunrise W??
Enchantment
Landfall - return target creature from your graveyard with CC 3 or less to the battlefield.

Oh while I got you, if I was to change the casting cost of :


What would you suggest? GG1? GG2?
 

Chris Taylor

Contributor
GG2 Zendikar's Roil makes it a Garruk Relentless you can't attack, which seems solid to me, even if it doesn't provide value on T4.
Vodka Sunrise sounds fair at 2W or WW1, depending on the enviornment. I kinda worry about that card though, since it's home is likely not in a WW shell, but in a more pod/value deck chaining insane value off bringing back finks/bone shredder/wood elves/Man-o-war.

If I wanted something specifically for the WW deck's longevity, I'd go with soemthing like this:
Sun's Breath {2}{W}
Instant
Return up to two target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
 
#badideas hour

2UB
Walker -
[+1]: make a 1/1 blue flyer
[-1]: make a 1/1 black deathtoucher
[-6]: exile a card in target opponents hand and then a creature in play you may play those for free as if from hand.
[HP2]

It seems like the Colour pie is given to a little blurring these days lol
The original had the middle ability as a 0 and only had 1HP.
 
2UB
Walker -
[+1]: make a 2/1 blue flyer
[-0]: make a 1/1 black deathtoucher
[-6]: exile a card in target opponents hand and then a creature in play you may play those for free as if from hand.
[HP2]
 

Chris Taylor

Contributor
2UB
Walker -
[+1]: make a 2/1 blue flyer
[-0]: make a 1/1 black deathtoucher
[-6]: exile a card in target opponents hand and then a creature in play you may play those for free as if from hand.
[HP2]

That's not the good kind of better :p
It's still just bitterblossom you can attack. It's better than before, but it's still (basically) just a 1 ability walker

What do we want here? Do we want just Any old UB walker?
Do we want a Black based token walker?
Do we want a repeatable source of deathtouchers?
Is the ultimate the interesting part and we should make a new walker around it?
 

Onderzeeboot

Ecstatic Orb
{2}{U}{B}
Walker - Texas Ranger
[+1]: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
[-1]: Return target creature you control and target creature you don't control to their owners' hands.
[-6]: Each player reveals his or her hand. You may put a creature card from each of them onto the battlefield under your control. Those creature gain haste. Sacrifice them at the beginning of the next end step.
[3]

Edit: Ok, finished tweaking! :p
 
So after going on a hissy tirade last night about how Gurmag Angler is the most boring cubable black creature ever printed, I drank some coffee this morning and realized they didn't really print a good green Delve dude (I mean I run Become Immense but that's not a dude)
So here's my half-ass caffeinated attempt at a decent Delve dude in green:

Hallowed Burier {8}{G}
Creature—Elf Shaman
Delve
Vigilance
Hallowed Burier's power and toughness are equal to the number of exiled creature cards you own.
{1}{W/U}, {T}: Hallowed Burier gains protection from the color of your choice until end of turn.
*/*

Oh and look at that it doubles as a Bant card in a pinch if you're OCD like me
 

Onderzeeboot

Ecstatic Orb
Ugh, a blue activated ability that grants protection from a color? Really?!? So you need to have two removal spells of different colors, or two removal spells, one of which has to be instant speed, to deal with this guy? I already dislike protection a lot, and then you go grant it to another color. not my cup of tea, sorry.

I was just thinking though, what if we combined delve with Abbot of Keral Keep, and make the cards exiled as part of the cost castable until end of turn?
 

Chris Taylor

Contributor
Ugh, a blue activated ability that grants protection from a color? Really?!? So you need to have two removal spells of different colors, or two removal spells, one of which has to be instant speed, to deal with this guy? I already dislike protection a lot, and then you go grant it to another color. not my cup of tea, sorry.

I was just thinking though, what if we combined delve with Abbot of Keral Keep, and make the cards exiled as part of the cost castable until end of turn?

So...Yawgmoth's Will?
 
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