General Print this Wizards! (So I can put it in my cube)

Chris Taylor

Contributor
What if burier blink-tapped itself instead of mom-ing itself? Tbh i like mom-style protection though.

There's more problems than that mate.

Firstly, I'm not sure I like the P/T being set of specifically delved away creatures: The best ways to get delve working is with cheap instants/sorceries: Creatures you tend to want to stick around.
Alternatively, you can take the satyr wayfinder approach, but unless this is the only self mill reward card in your deck, you want to specifically keep those creatures in your yard for the bonehoard and co.
Assuming you want to keep the variably size, go for something simpler, like counting creatures in exile. The wombo combo with scavenging ooze is hardly worth the complexity.

Second, vigilance combined with the Mother of Runes clause (even only on itself) is pretty brutal. In addition to being exceptionally hard to remove (See bootman's comment) it also swings freely while shutting down the ground heartily, in addition to not being green/blue at all. Just scrap it.
If you want this creature to be resilient, let it regenerate, or gain hexproof or something. I wouldn't count mother of runes among the successes of the now abandoned protection mechanic, despite her power level.

If all you want is a "good" green delve card, we can make that. Hell, a colorshifted Gurmag Angler would work pretty well (despite your rage).
Is there a specific curve slot you're trying to fill? Delve (in practice) plays that whatever the spell is costs "about half" when played on curve in a fetchlandy enviornment, though the earlier turns tend to matter less and the later turns tend to matter more, lending Murderous Cut a more 3cc feel on average, whereas treasure cruise can cost 1-3 depending on when you need your draw spell.

Creatures are meant to be played as early as possible, as opposed to some delve spells, so the CMC will probably end up rounding up more often than down.
Maybe something like this?

Ape Escape {4}{G}
Creature - Ape
{1}{G}: Regenerate ~
4/4
 
A few responses in bold:
There's more problems than that mate.

Firstly, I'm not sure I like the P/T being set of specifically delved away creatures: The best ways to get delve working is with cheap instants/sorceries: Creatures you tend to want to stick around.
Alternatively, you can take the satyr wayfinder approach, but unless this is the only self mill reward card in your deck, you want to specifically keep those creatures in your yard for the bonehoard and co.
Assuming you want to keep the variably size, go for something simpler, like counting creatures in exile. The wombo combo with scavenging ooze is hardly worth the complexity.
The restriction on delved creatures is to keep the P/T smaller than it could otherwise be, since the creature itself is so resilient. That said, giving it a small base P/T and adding +1/+1 counters equal to your exiled (creature/whatever) cards would probably be more elegant and play into more themes. You're right about */* in the P/T box being clunky.

Second, vigilance combined with the Mother of Runes clause (even only on itself) is pretty brutal. In addition to being exceptionally hard to remove (See bootman's comment) it also swings freely while shutting down the ground heartily, in addition to not being green/blue at all. Just scrap it.
The ability combo is meant to be brutal, and vigilance is in the color pie for Green, Selesnya and Bant creatures. Color protection is very White, and miscellaneous protection is rare but doable in Blue.
However, do note that it can't protect itself and be vigilant on the same turn, which is also by design.

If you want this creature to be resilient, let it regenerate, or gain hexproof or something. I wouldn't count mother of runes among the successes of the now abandoned protection mechanic, despite her power level.
I would. Mother of Runes and Gods Willing are two of my favorite white cards. So I suppose that just comes down to a fundamental difference of opinion, though my opinion is likely a minority one.

If all you want is a "good" green delve card, we can make that. Hell, a colorshifted Gurmag Angler would work pretty well (despite your rage). No pls i have family
Is there a specific curve slot you're trying to fill? Delve (in practice) plays that whatever the spell is costs "about half" when played on curve in a fetchlandy enviornment, though the earlier turns tend to matter less and the later turns tend to matter more, lending Murderous Cut a more 3cc feel on average, whereas treasure cruise can cost 1-3 depending on when you need your draw spell.
This is a good analysis of Delve, and TBH i did not put a lot of thought into the mana cost beyond "make it something big so a) you have to Delve a bunch for it to be cheap, and b) so you can make this sucker huge if you're living the dream."

I'm not trying to fill a certain spot on the curve. I actually don't run customs except for a few Guildgates, a Borderland Ranger, and a Renowned Weaponsmith that I sharpied up a bit to be sweet cube cards. But I do like making custom cards and posting them here in case someone else likes/wants to use them.

Creatures are meant to be played as early as possible, as opposed to some delve spells, so the CMC will probably end up rounding up more often than down.
Maybe something like this?

Ape Escape {4}{G}
Creature - Ape
{1}{G}: Regenerate ~
4/4

If this was meant to have Delve it's a heck of a strong card—not that that's a bad thing.
 

Chris Taylor

Contributor
I should probably bump the regeneration up a mana, but my conceit was that nobody actually runs hooting mandrils. It probably needs some work.

RE: Protection in Blue, there's 3 cards that are blue, aren't white, and give protection (Since just having protection can be anywhere because of early magic's propensity for color hosing, see Sea Sprite)


And of those, I'd venture only Crypsis really counts

The mother of runes ability might be okay, but a sizeable vigilant creature is probably the wrong place to duplicate an effect so frustrating to play against
 
This argument got me thinking and now I want to make more pseudo-Bant cards with Delve. We can rebuild him, better, faster, more Riptide-y:

Chaplain of the Archipelago {7}{W/U}{G}
Creature—Human Cleric
Delve
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of exiled creature cards you own.
{3}{W/U}: Exile target creature. Return it to the battlefield tapped under its owner's control at the next end step.
2/4

The Delve-able part of his cost is once again spitballed, but this seems cleaner, less frustrating to face, and more Bant-ish. I'd probably cube it (although I'd rather have a tribrid Stoic Angel for my Bant slot instead)
 

Chris Taylor

Contributor
Alrighty, since I love bestial mask so much, I think colored equipment sounds like a cool idea. Bestial Mask fits into green really well because of how it interacts with mana elves, +1/+1 counters, persist, etc etc etc.

So what would a white equipment look like?

I'm thinking living weapon. Probably a 2 drop, medium-high equip cost, probably something that gives 2 power. If there's one deck that wants a creature early and a pump spell to make little dudes relevant later it's white.

This is mostly just me excising the brain crack I've got cooking, but if anyone has idea toss em at me. I think the old 2 drop living weapon I had was a 2/1 haste equip 4, but that clearly doesn't feel white at all :p

For Reference, though I'm sure it's posted somewhere up the page
36l8SuU.jpg
 
I think colored equipment
hi hello how are you

do you prefer mse file or card images
http://s918.photobucket.com/user/anotak/library/futurecube2015

how about both
http://josso.co.uk/anotak/future-cube-sep-14-2015.mse-set

this isn't complete but it has a few white equipments in there that may need some tweaking

and for real you might prefer the mse file it has comments between 3 different people "t:" is me i did most of the stuff in there but credit to riptidelab user Lurker and I think i might have a few cards from you and Lucre in there too, they are credited in the comments, i was thinking about maybe throwing credit in the flavor text idk
 
I've pitched this card like 4 times over the last 5 years or so and I wonder how the reaction would be now.

W
Human cleric
ETB if kicked draw a card and lose 1 life
Kicker 1B
2/1
 

Chris Taylor

Contributor
hi hello how are you

do you prefer mse file or card images
http://s918.photobucket.com/user/anotak/library/futurecube2015

how about both
http://josso.co.uk/anotak/future-cube-sep-14-2015.mse-set

this isn't complete but it has a few white equipments in there that may need some tweaking

and for real you might prefer the mse file it has comments between 3 different people "t:" is me i did most of the stuff in there but credit to riptidelab user Lurker and I think i might have a few cards from you and Lucre in there too, they are credited in the comments, i was thinking about maybe throwing credit in the flavor text idk

Ho boy I can't wait to get home and check this shit out :D

B1 2/3 haste? And Cycling?
I like it, is it allowed?

I've pitched this card like 4 times over the last 5 years or so and I wonder how the reaction would be now.

W
Human cleric
ETB if kicked draw a card and lose 1 life
Kicker 1B
2/1

Ooooooooooo
 

Chris Taylor

Contributor
I'm still eagerly awaiting checking the comments, but I've found some cool stuff!
yardcheck%20artifact%2021_zpstdkqpb4j.jpg

This is probably how my "Prowess" 1 drops should look

Stormfront%20Augment_zpscrzrj8zj.jpg
Clawguard_zpsxtuhnfph.jpg

These might be a candidates for the white equipment I was talking about

siege%20tower_zpsgicws18i.jpg

Oh man, BW toughness, can I make this a deck? :D
 
the comment in the mse file says you made that "siege tower" (placeholder name atm). i might've tweaked numbers but that's it
 
how's this:

Land Reset
Sorcery
Exile all lands from all graveyards, then restart the game leaving those cards in exile. For the rest of the game, players may play land cards from exile as though they were in their hand. Exile Land Reset.

how would you cost it? 6BG? It's a bounceland format with a bunch of eldrazi tokens so it's not unlikely for dedicated players to reach 8 mana
 

Onderzeeboot

Ecstatic Orb
I think restarting the game is undesirable in general, because it needlessly drags out games (unless you start the game with a bunch of permanents like with Karn). Is there a particular reason you want this effect in your cube?
 
I wanted something that rewarded a "land" deck if it was able to set things up in advance, but I think you're right. The 'original' version had the lands come into play at the beginning of the game, but I'm afraid that would be a little too much, I need something The Great Aurora-like that has a lot of opportunity to be asymmetrical but isn't too powerful
 
The Aurora isn't too strong at all, but I wanted something to specifically reward lands in graveyard so I need to fiddle with some knobs anyway
 

Onderzeeboot

Ecstatic Orb
After my halfhearted attempt to defend Diregraf Captain yesterday I've come to the realization that it really isn't as playable outside of a zombie theme as I'm pretending. The zombie subtheme is fun though, and these two have been more than decent, even without a dedicated zombie plan.



Cemetery Reaper feeds itself and Risen Executioner is a recurring threat in a control deck. I think I would like two more zombie lords that have ample utility in a non-zombie list. I've come up with a plan, and that plan is adding the zombie pump line to almost playable cards rather than come up with something new entirely myself. Maybe shave off a mana or tweak a bit here and there if need be. Since the theme is extended to {U/B} and {B/G} I'm looking to create multicolored lords in those colors. So far I've come up with this. Any better ideas? I'm really liking the Shambling Shell 2.0, as it's self-supporting like Cemetery Reaper and overlaps with both the Pitches to Force theme and the graveyard abuse theme (plus the flavor of a zombie infecting other creatures through spores is awesome!). I'm less sure about Polterskaab. Any ideas?

Polterskaab.png Shambling Sporophyte.png

Edit: Other options to potentially zombie-lordify:
 

Chris Taylor

Contributor
Battlefield Archeologist: Vigilence is unnecessary. How many equipment are you returning? :p Given the mill 2-3, but not one per turn.
Blinksword: have it either flicker at end of combat or trigger on damage to players.
Momentary Blink costs 2 sir
Runic Student is good but I'd still play Single MoM over it
White Creature Slot: Really?
Why is there a B1 2/3 haste cycling 2, and BB 2/3 Cycling 2?
Entomb Flashback: Try my 1/1 flying entomb unearth b1! :D
Lost Shepard (B1 Gravedigger): Waaaaaaay too good. Currently experimenting with tortured existence trigger instead, second toughness
Arrows of Dispair: So arc lightning gets instant, ability to hit walkers+players at the same time, and flashback =cmc?
 
Battlefield Archeologist: Vigilence is unnecessary. How many equipment are you returning? :p Given the mill 2-3, but not one per turn.
well there's discard outlets / removal too. i did test games against myself before with random decks and it happened often enough. considering the living weapon spells, having repeatable equipment reanimation is p strong.

Blinksword: have it either flicker at end of combat or trigger on damage to players.
probably a good idea

whoops

Runic Student is good but I'd still play Single MoM over it
i wanted to tie it to a resource that isn't mana and also tie into the cube's themes

White Creature Slot: Really?
i think it was supposed to say something else. maybe it had delve but i removed all the delve cards

Why is there a B1 2/3 haste cycling 2, and BB 2/3 Cycling 2?
whoops

Entomb Flashback: Try my 1/1 flying entomb unearth b1! :D
i don't want to use unearth but maybe i'll try something similar, that's a good idea

Lost Shepard (B1 Gravedigger): Waaaaaaay too good. Currently experimenting with tortured existence trigger instead, second toughness
figured
compare "reprogrammed corpse" which is probably also broken?

Arrows of Dispair: So arc lightning gets instant, ability to hit walkers+players at the same time, and flashback =cmc?
uhhh
we all make mistakes sometimes
 
Hallik Haversham WR
Planeswalker - Hallik
[+1]: You may have target creature get +2/+0 and vigilance until end of turn
[-1]: make a 2/2 white knight token. Until end of turn target creature gains haste.
[-4]: you get an emblem that gives all creatures and spells you control lifelink. Deal 4 damage to target creature or player.
[1HP]

I just went there.
 
Okay I'm sorry to double post but I got inspired on the bus okay


Sengir Tutor 2BB
Creature - vampire wizard
Deathtouch
Whenever a creature does gain 1 life
ETB you may sacrifice a creature if you do search your library for a black card reveal it and put it into your hand.
4/4

My reasoning is that 4cc spells are never modern playable without excessive circumstances.
 

Onderzeeboot

Ecstatic Orb
Well... It's probably less annoying than Ajani anyway?

Few problems with your card though. That first ability has to have a target, you can't activate it if there are no creatures on the battlefield. I assume you want "Up to one target creature gets +2/+0 and gains vigilance until end of turn." The second line could use an "up to" as well, but the important thing is, you can't give the token you just created haste, and I'm guessing that was the intent of the card. You have to pick a target upon activating the ability, and at that moment the token hasn't been created yet. You could say something silly like "Up to one creature of your choice gains haste until end of turn.", which reads weird, but works afaik.

Edit: That vampire looks pretty boss. I would copy that zombie naga's ability frDragons of Tarkir and use the exploit ability.
 
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