General Print this Wizards! (So I can put it in my cube)

Onderzeeboot

Ecstatic Orb
Yeah, just make it a sorcery and have the flashback be {4}{B} or whatever. Mirrors Firebolt nicely that way :)

I like Shaper Mystic with the second ability actually. Nice stick around power. And the first ability is also nice, especially now they printed the excellent Blighted cycle in BfZ.

Swords to Goats is insane. Better than Path to Exile for sure, as two 0/1's are generally less usefull than an extra land, especially in the early to mid game. If it put two 1/1's onto the battlefield I think you have a card. Anyway, why would you want more one mana exile effects? Path to Exile and Swords to Plowshares got your back as powerful options (and I don't see them in your list), and Condemn is a toned down version that plays well enough. Just curious, is why I'm asking.
 

Onderzeeboot

Ecstatic Orb
That sounds pretty reasonable. An instant 2/2 body is a pretty mean combat trick for just a single black mana.
It enters the battlefield tapped, so it can't block anyway. Making it instant is a bit counterintuitive here, though it does save the token from sorcery speed removal. Anyway, it doesn't make the card significantly worse if you make it a sorcery, and it does make the card a bit clearer (no more "Wow! A zombie with flash! Oh... wait...")

I added three true ramp (as opposed to fixing) cards to my cube, replacing the usual fixing in green. Each has an added benefit to make up for the loss of fixing.

Invigorating Overgrowth.jpgVantage Point.jpgPeaceful Clearing.jpg
 
Yeah, just make it a sorcery and have the flashback be {4}{B} or whatever. Mirrors Firebolt nicely that way :)

Sounds sweet, but maybe too good? I think I'll try it.

Swords to Goats is insane. Better than Path to Exile for sure, as two 0/1's are generally less usefull than an extra land, especially in the early to mid game. If it put two 1/1's onto the battlefield I think you have a card. Anyway, why would you want more one mana exile effects? Path to Exile and Swords to Plowshares got your back as powerful options (and I don't see them in your list), and Condemn is a toned down version that plays well enough. Just curious, is why I'm asking.


Yeah just another option. I don't think I want any of them.

How has Invigorating Overgrowth been? I've been planning on putting that in.
 

Onderzeeboot

Ecstatic Orb
How has Invigorating Overgrowth been? I've been planning on putting that in.

Anxious to find out, haven't proxied it yet. As a matter of fact, haven't been playing my cube at all lately because of the giant overhaul that is just now getting somewhere. Plus, you know, having a second kid kinda ruins your social life for a while :D I really hope I can get the proxies done before the end of the year and get a session going, but my weekends are already pretty booked.
 
more bad ideas for black

{B}
instant
Draw a card and lose 1 life.
If you payed kicker destroy target non artifact creature.
Kicker {3}{B}

{1}{B}
Instant
Choose one -
  • Target creature gets -2/-2 until end of turn
  • Target player discards a card
 

Chris Taylor

Contributor
So people talking about how Kozilek's Channeler is sweet because it's an accelerant that is a respectible body once you're done ramping, how does this card sound?

{1}{G}{G}
{T}: Add G to your mana pool
3/4

I feel like I want it to have some midrange based minor upside, a marginal value trigger that isn't tied to attacking or something.
 

Chris Taylor

Contributor
I may have had my stupidest idea yet:
Y9nTVm5.jpg
jb9uNFH.jpg

Also which art do we like better, Durrian or Ursulay?
 

Onderzeeboot

Ecstatic Orb
I'ld suggest draw two cards then discard two cards, the difference between that and the text you used is negligible, and it reads a whole lot better and uses less text on an already crowded card. I would personally also cut one option to avoid the wall of text syndrome, likely the shadow rift ability, as it's the only ability which is purely offensive. The other four can be used in a defensive deck, and the phase out can also be used to push through damage, so there's overlap between that ability and the shadow rift.

Tip: You can copy the bullets from magiccards.info :)
 

Chris Taylor

Contributor
I'ld suggest draw two cards then discard two cards, the difference between that and the text you used is negligible, and it reads a whole lot better and uses less text on an already crowded card. I would personally also cut one option to avoid the wall of text syndrome, likely the shadow rift ability, as it's the only ability which is purely offensive. The other four can be used in a defensive deck, and the phase out can also be used to push through damage, so there's overlap between that ability and the shadow rift.

Tip: You can copy the bullets from magiccards.info :)

Huh, I thought magic set editor couldn't parse them :p

I'd argue that keeping shadow rift is all the more important, since the point of most charms is to be useful more often, which is hard if the whole card is purely defensive.
Both the phase out and shadow modes can work to make a single creature not block, but I want to keep each of them for Saving creatures and making something unblockable respectively.

The double loot is there to make it slightly worse than Careful Study. Not for balance reasons, but because everything on this card is slightly worse than something:


And I like the thematic bits there.
Actually on that note the shuffle cards in mode should probably be a single card. I forgot journey cost 2 :p

I'm also definitely keeping the five modes. Yeah it might be a bit more readable if you go down to 4, but then it's barely different than a regular charm.
 

Onderzeeboot

Ecstatic Orb
How is two single loots worse than a single double loot? A genuine question, because I can't think of a single scenario where it makes a difference. Two single loots probably take slightly longer to play as well. Why not make it draw one, discard up to one. You still get the potential discard outlet if you want to (for reanimator purposes for example), and draw a card is fair game for {U}.

Also, why does it have to be different from a regular charm? For the sake of being different? I really don't see the upside, in my mind it's crossing really hard into inelegant design territory. Anyway, that's just my opinion, I won't blame you for disagreeing!
 

Chris Taylor

Contributor
I like it. guys control decks want to play on T2 are in short supply, and this fits well. Also pod :p

Alright, is this thing insane or actually too insane?

1W
When ~ enters the battlefield, search your library for a plains and put it into your hand, then shuffle.
1/4

Compare Wall of Omens
 

Aoret

Developer
Might be too insane CT, but I'd say run it and see how filthy it feels.

Also, do you mean plains or basic plains? It's extraaaa filthy if you mean plains.
 

Chris Taylor

Contributor
I'm not sure actually. It probably should be basic plains.

I know the way to make it halfway reasonable is to make it a 1/3 instead, but I want to see if I can give it the 4th toughness
 

Aoret

Developer
I think it's just subtly overpowered in enough dimensions to be unfair. The fourth toughness with the one power with the predictable card draw with the 1W cost adds up to a package that is just a little too effective.

Nowadays though, I'm more and more okay with a subtly pushed custom design like this. I originally started out underpowering my customs out of fear of player rebellion. What I found was that they just don't get played. So maybe overdoing it just a little bit simply to get the card in play will help inform decisions on how (or whether) to tone it down :)
 
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