Okay, so here's the problem with the archetype. It gets too much of its stuff from within the color, and too much of the stuff it relies on is not in demand by other drafters. This allows the deck to be too consistent in practice, even though there are a lot of different theoretical builds that can happen. I think the solution is to intentionally strip away a lot of its in-color support.
Double Bloodghast feels unnecessary to me. Sure it ran them, but I don't know that it was completely necessary, and it really pushed the deck far into mono-black territory. I don't know how I feel about Geralf's Messenger. It's a fun incentive card, and even has worked often in Pod. Anyone else chime in?
I started the package with 2 Carrion Feeder, 4 Gravecrawler and 2 Bloodghast but I think we should trim at least one of those cards and I'm leaning towards 'Ghast.
White:
This is a good base of support. Is there more we can do?
Blue:
I like captain, and I always wished it could be played in non-Zombie decks. I've seen it, but it was probably wrong. I am thinking of errata'ing cards here. Entomb with Flashback
and Screecher as a 3/2 Zombie. What else is there...
Green:
Zombie pod is playable. Is there more I should be doing with green in the Gold section? I have Abrupt Decay and Pernicious Deed, which are just kind of "good stuff" cards. Lotleth Troll was a bit turdy but maybe it deserves revisiting?
Red:
Red has a lot. It'd be cool if other colors had more too.
Colorless:
Help me out people.