How many
Wasteland do most of our cubes run with the double shock/double fetch lineup? I just picked up one at GP for pretty damn cheap.
4 @ 360 is a real legacy feel where they're sorta always in the back of your mind. I've got 4 @ 450 (So there's another set of shocks in the equation), and it's a little less common, though lucas still seems to complain about the 4 drops I run because of it
I'd recommend against Ghost Quarter/Tectonic Edge. Unless it really is for budget reasons (Seriously just proxy), wasteland has a distinct advantage over the other options: it actually disrupts your opponent. Ghost Quarter exists only to kill lands that warp the game anyways, and tectonic edge keeping people off 5 mana doesn't matter when (unlike standard) most cube decks curves are pretty low, so keeping everyone at 3 lands doesn't mean you cast fewer spells, you just end up casting different spells, and that isn't worth the cost to the user (Sacrifice a land is hefty).
Sure there are matches where your opponent keeps double shockland and draws no other lands, but had one of those lands been a basic, or they actually drawn a somewhat regular land distribution things would be different enough that I'd be okay with it.
Rishadan port is just that much worse since A) it does absolutely nothing against lands with troubling abilities. No please, continue to tap my
volrath's stronghold on my upkeep. and B) the extra mana sunk into it each turn really stunts your own development more than your opponents, leading to (much like
tectonic edge) people just casting different spells.
Please don't use strip mine since there's no way to play around strip mine. With wasteland people can get basics, or leave fetches around (this also teaches people to wait until eot to fetch, since their opponent's plays might change their sequencing and so forth)
Plus if you use wasteland, (Bad art fight incoming) I actually really like the judge foil art. It's a kabillion dollars in grey market, but printer ink is cheaper than that.