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James Stevenson

Steamflogger Boss
Staff member

Any experiences? With the sick Waddell fixing I'm running now he'd be castable on turn 3. While we're at it, what do you guys think of
 
As much as it pains me, I'm starting to consider cutting the zoo, since no-one ever picks them, and if they do, hardly ever play them.
 
I think they're great. I would happily splash a forest/Sacred Foundry and some fetches to make them bigger. You don't actually need to play green to make these guys worth it, but it's easier. However, keep in mind that CML cut his Zoo support because it was winning too often. (I haven't had any problems with it though.)

As for Thoctar, I've been pretty wary of those cards. I kept them in mind during design, but cut them thinking they'd never see play. It's probably fine, since people play the cards they're given, and that cycle was powerful.
 

CML

Contributor
I think they're great. I would happily splash a forest/Sacred Foundry and some fetches to make them bigger. You don't actually need to play green to make these guys worth it, but it's easier. However, keep in mind that CML cut his Zoo support because it was winning too often. (I haven't had any problems with it though.)

As for Thoctar, I've been pretty wary of those cards. I kept them in mind during design, but cut them thinking they'd never see play. It's probably fine, since people play the cards they're given, and that cycle was powerful.


Not quite, I buffed control because the midrangier Naya decks were pretty gross. The little Zoo decks are still a major pain in the ass to draft because you need perfect mana (like 6 fetches and at least 1 fetchable dual of each color combination) and a nutty curve, usually it's just 1-2 non-blue colors now like the last 3-0 deck. That being said, even if one-drop Zoo isn't much of a thing, supporting it by adding in great fixing is what got me started down making, you know, a fun Cube ...
 
Geez, you're like a library for cool obscure Modern decks. Geez, that deck is expensive. Geez, that's only the lands.

I should probably remember that Naya =/= Zoo. Do you really get 1-color decks, CML?
 

CML

Contributor
Geez, you're like a library for cool obscure Modern decks. Geez, that deck is expensive. Geez, that's only the lands.

I should probably remember that Naya =/= Zoo. Do you really get 1-color decks, CML?


Pretty rarely a 'true' 1c deck but let's say that last 3-0 deck was 'W/g,' but I'm happy with the diversity of 'one-color' options Devotion gives us. The bummer is that Heliod and Nylea are both soooooooo bad along with (it appears) all the new ones (except maaaaaybe Ephara) ... I wonder if I could give Thassa and Friends a spin again now, but there's no chance I'm adding Master of Waves so yeah I really have no idea.

The funsies land draft does great credit to mono-colored decks with stupidly good cards like Mutavault and Ancient Tomb and now it will do so even more with DA POSTS
 
how bad is


ive never played THS limited in my life and im intrigued by the idea but it looks absolutely awful at the same time
 

Jason Waddell

Administrator
Staff member
As everybody knows, but I will reinforce anyways, the Zoo dudes are super good here. Wild Nacatl is one of the best 1-drops here, but the competition for that title is pretty fierce.
 

Chris Taylor

Contributor
how bad is


ive never played THS limited in my life and im intrigued by the idea but it looks absolutely awful at the same time

I sure am Biased because of double strike, so I've cast that for 4 cards a few times, but I like it.
Green really does have a bunch of interesting pieces for aggro decks doesn't it :p
That, Overrun, Curse of Predation, Experiment one...
 
I am the #1 recurring nightmare hater.

An overlooked reason it's dumb is that you can NEVER kill it, since bouncing it is part of the activation and not part of the effect. But it's an infinite loop of ETB and death triggers for the low low cost of 3 mana. It's so powerful to loop even the most mild effects that you can cast pretty much nothing else for the rest of the game once you get an ok "engine" and still be fine, if not way way ahead.
how bad is
I've tried it, and it was usually divination when you cast it early enough. It's cheap enough to not disrupt curve very often. It plays... fine... but it's not exactly cool or great if that's what you're asking. I prefer splashier effects so I prefer

"Green Tidings." I actually love the planeswalker clause on cards like this because sometimes you need to kill that crap but you want a trigger of some kind (sword, blood-drinking, bloodthirst etc.). Biggest downside of this card IMO is that it's a green 3. I think my green spell curve is more of a spike there.
 

Jason Waddell

Administrator
Staff member
Recurring Nightmare leads to the dumbest games of Magic. I wanted to love that card so much, and won far too many games with it, before finally breaking my disillusionment.
 

Chris Taylor

Contributor
I will say I don't run any of the cards people are suggesting that make it "easy" to break :p
Thragtusk, Yosei (any of the dragons really), Deranged hermit (I think I've got JUST cloudgoat ranger left. No other tokens), etc

I'll admit it would be hideously more fair if it stayed in play the whole time, but maybe that's okay?
I dunno, I'm trying it. I've always been looking for a good crystal shard alternative that isn't horribly slow, and this one provides some resilience in that they can't kill your one ETB guy and ruin everything, but still interactive because you still need dudes to fuel it
 

Eric Chan

Hyalopterous Lemure
Staff member
In all fairness, I think you should try it, especially if you've never run it before. There is something of a novelty to running busted cards every now and then, and until you appreciate a card's brokenness for yourself, it's hard to gauge the card's power level on other people's evaluations alone. The old saying, Seeing is Believing, or something. It's for that reason I ran Bonfire for a while, even though I knew from the start it would probably ruin some people's days.
 
I think forecast mechanically is just bad too often to really-
Oh. WELL. While the forecast still seems kinda slow to me the guy himself is almost a dragon.
The two thoughts were pretty unrelated, only touching on the concept of white token producers. I only mentioned peasant in defense of the army in can cards people seem to dislike here. My interest in Sky Hussar come mainly from modern play where I've seen a couple streamers make great use of it in blue decks, and it fits my interest in making shitty bulk cards you get (like tokens or hawks) work harder for you without giving everyone heavy access to jitte or swords or whatever.

Using non-mana, non-card resources to draw cards is the sort of thing I'd usually see people kinda interested in here.
 

FlowerSunRain

Contributor
In all fairness, I think you should try it, especially if you've never run it before. There is something of a novelty to running busted cards every now and then, and until you appreciate a card's brokenness for yourself, it's hard to gauge the card's power level on other people's evaluations alone. The old saying, Seeing is Believing, or something. It's for that reason I ran Bonfire for a while, even though I knew from the start it would probably ruin some people's days.

I was not playing retail limited or constructed during the Mirrodin-Kamigawa era. After reading Jitte I thought "well this card sounds like a fun card, I wonder why everyone hates it?" and shoved it in. After some laughably bad games, its tenure ended.
 

Chris Taylor

Contributor
The two thoughts were pretty unrelated, only touching on the concept of white token producers. I only mentioned peasant in defense of the army in can cards people seem to dislike here. My interest in Sky Hussar come mainly from modern play where I've seen a couple streamers make great use of it in blue decks, and it fits my interest in making shitty bulk cards you get (like tokens or hawks) work harder for you without giving everyone heavy access to jitte or swords or whatever.

Using non-mana, non-card resources to draw cards is the sort of thing I'd usually see people kinda interested in here.

Honeslty am I the only guy that thinks forcast should be a green mechanic? Their kind of card advantage is a more "use every part of the buffalo" style, a la mirri's guile/sylvan library to get the most out of the one card you draw each turn, or using lands with abilities like yavimaya hollow or treetop village. Drawing a card, using the forecast and then playing it seems pretty fitting with that style IMO.

Damnit there is a green control thread and this should probably be there.

In all fairness, I think you should try it, especially if you've never run it before. There is something of a novelty to running busted cards every now and then, and until you appreciate a card's brokenness for yourself, it's hard to gauge the card's power level on other people's evaluations alone. The old saying, Seeing is Believing, or something. It's for that reason I ran Bonfire for a while, even though I knew from the start it would probably ruin some people's days.

It's actually been in my cube forever, and I actually added victimize to add a little redundancy to the archetype, but everyone here keeps on bringing it up as this super broken card. Even if that isn't my experience, I oughta at least re-examine it every now and again, right? :p
 
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