My memory from RTR limited was that it took over games and made them unfun, but I guess the RTR meta is pretty different from an arbitrary cube.
Do black decks need evasion? Is your removal good enough?
There are so many good black two drops! In Modern alone, these are the ones I like more than Pain Seer:
Ok, maybe Rotting Rats isn't an all star. But he fits a theme.
- Oona's Prowler is an okay card, but it's horrible at actually participating in combat. When it's just wailing against a players life total it's fine, but when your opponent actually has creatures it's really poor. Pass.
I think you're misevaluating this card pretty hard. 3-evasive power for 2 mana is a great deal, and if they want to throw away cards to get your two-drop killed, by all means.
Like if it's not hitting in, it's being a BBB upkeep abyss right?
Anyway I don't really like the card that much either, but I like the era of magic it was designed to be a house in.
Ahadabans, I wana ask you some questions:
1) What does your name come from?
2) If you really don't like planeswalkers so much do you have any good ideas for better versions of cards like mobilization or fecundity / greater good / triumph of ferocity / green advantage generator that is not necessarily a creature for white and green?
Can someone sell me on
please? Seeing it in a lot of lists but appears underwhelming. And is it still worth playing if you're not running black aggro?
??
Any words on this card? Ran the end-of-the-month tournament on the 30th and the winner ripped open his binder and slammed it down in front of me. The art seemed familiar but I just couldn't remember the card itself so it's new to me.
I wish Grave Pact didn't cost so much black. I really want a similar effect that's playable in a black red deck where the two colors are mostly even.
For not super-Johnny cubes though, that thing costs four, is hard to cast, and doesn't do anything by itself.