Card/Deck Single Card Spotlight

FlowerSunRain

Contributor


A 5/5 for 3 is nicely above the curve and 3 mana for double ramp is not unique, but perfectly acceptable. However, the inconsistency combined with free info for your opponent makes this card seem to be somewhat undesirable. The number of ways to fiddle the top card of the deck is getting pretty considerable. Anyone have any experiences with this card?
 

CML

Contributor
I tried to make Muldy channelers work but it didn't. I would not be averse to trying again, though, because it (seems like it) should have worked and maybe i didn't give it a chance to prove itself. another sweet thing about it is the synergy with Courser, Domri, Chandra, Oracle, Brainstorm, Ponder, etc.

Forgotten Ancient's power level is awfully low, and you guys know how I feel about removal-light formats. I wish it cost 2G or something because the design is fucking delightful. CT, ano?
 

Eric Chan

Hyalopterous Lemure
Staff member
Forgotten Ancient's power level is awfully low, and you guys know how I feel about removal-light formats. I wish it cost 2G or something because the design is fucking delightful. CT, ano?

I seem to recall reading that R&D had designed it as a {1}{G}{G} 0/1, but because it was a YTMC vote thingy, the casual audience preferred to boost its toughness in exchange for a mana in the cost. gahhhh
 

CML

Contributor
khdjkdfjhsdfdsfhsd. i'll reiterate: i really don't know why they tweak development and other aspects of design that could have fun ramifications for constructed or cube (without compomising NWO, even) to suit casuals, given that they'll just take whatever shit you'll give them
 

Chris Taylor

Contributor
How do people like this card? I don't really like the "White creatures" part of it, but other than that it seems like a solid combat trick
anyone have any experience with it?

 

Laz

Developer
It is sweet in Scuttle-cube, but I suspect that 53/360 white creatures is on the high side (Thanks hybrid-mana!), and it often protects from the entire other board (Curse you hybrid-mana!).
There is also a little bit of a 'creatures being white'-matters theme (otherwise known as the 'racist theme').
 

Chris Taylor

Contributor

While the versatility of protection is the only thing making it playable (I don't see anyone playing hideous visage) I won't simply on the principle that protection is both lazy and unfun.

I actually totally forgot about Akroma's Blessing, but cycling does not make that card good :p
I deffinitly feel bad about protection as well, but when it's temporary I'm way more okay with it. Silver knight sucks because he makes red decks want to cut themselves, but this just acts as anti-pyroclaysm or falter or a few other things.
 
Seems kinda weak but I did play the hell out of that card. I like it in peasant cube a lot.
Played a lot of this card too, and boy have I cycled a lot of Akroma's Vengeance
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GOD DAMN DOES WHITE EVER LOVE CYCLING! I mean, look at those spell effects, they can all be so meh. White does so many great niche things but boy is it nice when you can toss them away for a creature or land.
 

FlowerSunRain

Contributor


Does this card do anything? If they have less then 3 creatures, its an overcosted chainer's edict. Would decks that want to cast cataclysm possibly also want to cast this? Would any other white deck want to leave one creature on each side of the table?
 
I've thought about this myself, and the only answers I came up with were ramp and creature-reliant control decks. Basically decks that can reasonably expect to have the biggest creature on the field at all times. In that deck, Cataclysm would act as more of a finisher, while this would preserve the relevance of your giant creature without automatically winning. I guess you can try it if Cataclysm is too much to handle, but all it really does is prevent you from being overrun by smaller creatures without killing your Titan or Elvish Mystic.

What type of decks usually want to cast Cataclysm? I have no experience with the card in 1-on-1.
 

FlowerSunRain

Contributor
Any deck that gets out a significant threat ahead of schedule wants to cast cataclysm. So, a deck might go Hero of Iroas >Angelic Destiny >Cataclysm. Also, the WG or WUG ramp decks tend to like it after they cast their fatty.

Any deck that can afford to draw and hold cards in hand wants to cast cataclysm. Sit on 4 mana as long as possible, cast cataclysm, remove the remaining creature is a reasonable line of play. Some WU and WUB decks fit this mold.

Occasionally other decks might find a use for it out of the sideboard. It does nuke planeswalkers and manabases pretty well.

I guess Divine Reckoning might fit in. The flashback could be pretty relevant. Not effecting mana makes it play completely differently.
 

CML

Contributor
I think I'd just run a real Wrath (even a second one) before Reckoning, like in theory you can set it up with a Titan versus their Thragtusk or whatever but in practice its power level is problematically low.

As for Brave, it's a really fun card to have in Constructed environments but being one color is kinda mehhhh especially with the direction this forum has gone with fixing. I feel the same way about Honor of the Pure and the new 3-mana Honor of the Whatever is also kinda uninspiring.
 

Dom Harvey

Contributor


Thoughts on Bloodrush? I like Rampager/Goblin/Slaughterhorn because you can play them as creatures without feeling totally embarrassed about it, but idk if they're worthwhile.
 
I love the mechanic. It has great synergy with graveyard strategies, which I push really hard in my cube.

The problem with the bloodrush dudes (not named Ghor-Clan) is that they are horribly overcosted in dude-mode. It's like most of the bestow guys. Only the really pushed ones are playable. I'm not paying 4 mana for a vanilla 3/3, even in red (Rubblebelt Rubbish). +3/+3 for R is a good deal though, and I like combat tricks so I'd want to play that actually.

The only other one close is Skinbrand, but a 2/1 for 2 (with no ability) is just bad. I don't even like running torch fiend and am always on the verge of cutting him (and he has additional value if my opponent has an artifact). I know there is additional cost for the added flexibility, but I'm greedy and just want both modes to be good (they don't have to be great, but they can't be mediocre - not in cube).
 

FlowerSunRain

Contributor
I mean, it has a lot of modes (dude, pump spell, thing you can discard and get value out of later) but they are all pretty terrible. I didn't find the flexibility to be worth much and the potential recursion really couldn't do what I wanted it to do. Bloodrush not triggering heroic was the nail in it for me.

It does a million things poorly, it has to have a home somewhere I guess, I don't know where though.
 
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