Card/Deck Single Card Spotlight

I don't mean to be a dick, but yeah, that's probably why he's not better; especially given he existed in an environment with easy sacrificing in the first place.
 

Jason Waddell

Administrator
Staff member


For those of you running lots of fetchlands I would definitely give this card a try.

Also, as part of my recent 'cut all the aggro cards and replace them with gold cards' kick, I've been liking:


Hmmm...

I had Boom Bust a while back but... the fetchland interaction is cool and cute but that requires casting it a turn later for a discount on Stone Rain that you can't necessarily use. I'll give it a partial.
 
i've run him in a cube where he's very strong and in a cube where he was unplayable. cagebreakers is an effect that is incompatible with the curve of the waddell/cml nature, it is too good at 4, and unplayable as a 5. but if your curve is higher then he is a good strong card
 

CML

Contributor


iirc there might have been some hate for this card earlier which makes little sense as its about as good as vampiric tutor, which most of us run and enjoy
 
I mean, if a 5 mana 3/4 that can shit out creatures like it's going out of fashion doesn't get there, your cube is blindingly fast, as games must be either effectively over before turn 5, or board states are like some kind of post-apocalyptic, thunderdome-style wastelands: two creatures enter, four more creatures spawn, one planeswalker does a thing, no-one leaves.
 

Grillo_Parlante

Contributor
We always had problems making psychatog playable. Nobody seems to want him: I think he lacks the flexibility compared to contemporary graveyard cards. That being said, I'm sure an enviornment that would want him could be enginered. He seems like he could do a decent job stalling the ground while acting as a discard outlet in some sort of U/B control deck that wants that.

If spinning darkness is going into the cube I think its going into, I think its a respectable choice, but that cube needs better ways to fill up the yard. Unless you have ample ways to reasonably fill up the yard with black cards (say consistantly by the mid-game), its going to take a lot of selling to convince me its playable, even in a fairly low-power enviornment. Otherwise, its basically a question of whether that cube is in the market for a free sorin's thirst circa turns 6-7.

I really like explore, but it never makes the final cut. :(
 
tog is great fun. he's a little weak for current powermax philosophy but outside of that he's great

he's consistently one of the strongest cards in peasant cubes after fire covenant / bloodbraid. probably tied w/ ftk
 

Dom Harvey

Contributor
No.

Explore is a card I want in any and all of my non-aggressive green decks.
Spinning Darkness is too little too late by the time you can reliably activate it - it can't kill late game threats but is also bad against aggressive creatures.
 
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